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Hey guys!!

As promised, a big hotfix patch to tackle some of the biggest and most annoying issues and bugs!

First off, on the more balance and mechanical changes:

Bullets used to apply damage to all enemies within range as a tick over time, where bullets would do it once but lasting bullets such as the Condoms would keep doing it over time as they stayed alive. This resulted in an issue of Condoms dealing a bajillion amount of damage since it'd kept dealing damage every half a second to everything within it.

Now bullets have been reworked to deal damage on entry instead, as a bullet should lol. As part of this rework, I did tidy up the code a lot more and has become much more efficient due to having more than halved the amount of calculations and steps they needed to do.

Critical Damage has been reworked, it used to start at a per-weapon baseline of Damage but now all Critical Damage starts at dealing 100% more damage, with modifiers increasing that. This is a lot more in line with how Critical Damage is handled in other games, which makes more sense.

The formula for the amount of XP has been changed, you're now able to gain levels much faster and in the same amount of XP you'd usually end the current stage on, you're now going to be close to 2x the amount of levels. This should help make the later half of the game not feel as slow as you'll be gaining levels much faster!

On top of that, now non-elite enemies have a small chance to drop the bigger XP drop that looks like a Y Chromosome, giving 4x the amount of XP compared to a small XP drop.

Bugs wise, there was a LOT honestly and

XP, Chests and other such drops would stop working after around the 10 minute mark and this was due to issues with how the object pooler was handling the recycling, which now works correctly and no longer should have any sort of missing drops. If there isn't enough objects to drop XP though, it will accrue it up to drop an "XY" chromosome which will give you ALL the xp that has been saved up till the drop.

Toughness wasn't being correctly applied as a stat, it wasn't correctly reducing damage and sources couldn't add to it. It is now fixed! Toughness reduced damage by a % equal to its amount but cannot reduce damage any lower than 1.

Damage numbers were showing as Critical Hits when they shouldn't have, it is now fixed and on top of that now include "!!" at the end of it to better showcase it's a critical hit!

If you gained enough XP to level up multiple times, it wasn't able to display the level up screen multiple times, now it does!

Stat shrines and level up screens now display stat upgrades correctly and no longer roll multiple of the same

Additions:

Non-elite enemies now have a very small chance to drop big XP drop

Changes:

Reworked Bullet logic to apply damage on enter instead of every tick of damage. This makes it so that Condom now correctly applies damage upon hitting the enemy every time it hits it instead of while the enemy is within it.

As part of the rework of bullet logic, now Bullets are more efficient on memory using less steps of logic

Reduced chance of Elite Shrines spawning from 25% to 10% as they were spawning too often

Changed the formula dictating how much XP is needed per level, the new curve should make later levels not feel as impossible to get to

Reworked Critical Dmg to start at a baseline of inflicting an additional 100% of base damage, with any additional stats adding onto that number

Changed the sprite for accumulated XP from the Y chromosome to XY, if you see it, it'll be giving you however much XP hasn't spawned since the last drop

Critical Hits now display "!!" alongside the number

Bugs:

Fixed a bug that was making damage numbers display as critical hits (gold text) when it wasn't actually critically hitting or applying critical damage multiplier

Fixed Stat Shrine giving multiple of the same stat as a choice

Fixed bug where Toughness was not being added when selected in a Stat Shrine

Fixed bug where Toughness was not being applied to being hit, now it correctly reduces the amount of damage taken (Damage cannot be reduced lower than 1)

Fixed issue where XP and other similar drops would stop working after a certain point

Fixed an issue where Accumulated XP was not dropping

Fixed an issue where getting enough XP to level up multiple times would result in only ONE level up

Fixed an issue where stats were not being shown in the level up menu if no upgrades or items/weapons are available

Fixed issue where chests would stop spawning at around the 10 minute mark

Fixed an issue where Crumpled Tissue was creating errors

Download here:

Comments

Rachnus Veranai

excellent work, Poly, glad to see the effort being put in :)

Sora Okamichi

Bit sad to see condoms getting a nerf but its understandable, always loved that upgrade it was super helpful late game

Sunny

For some reason everytime I try to open the game i get a black screen and the game closes, anything that can be done about it?

Polygonheart

I'm not sure unfortunately, but I am looking into the issue, sorry about it