Home Creators Posts Import Register Favorites Logout

Content

Hello everyone, I am officially back with my first upload in a while. I've been playing this wonderful game for a while while. Probably my game of the year. Since it's ran on Unreal engine, diving into the game files was easy enough. Although finding the models and files made me appreciate the "order" in which other companies like square and namco sort their assets in FF7 and Tekken. But it's a new company so it's understandable.

Anyway, during my time out Tekken got a huge update, I progressed on my next Tekken model (Anna) quite a bit but I still just got the nude base, with the latest patch though, we still cannot access the game files like we used to, so we'll wait a bit to get those damn bikini models lol.

In the mean time I worked on a lot of stuff, mostly updates, a few clips, and new models. Specifically on some clair obscur girls, so far I finished Maelle and Sophie, I plan to work on Clea, Lune and maybe Sciel too. That would be it for the E33 girls. This is while I wait for the tools for Tekken 8 to work again.

I did a short animation with Maelle to test her and also plan to do one with Sophie.

The old projects, I wanna come back to them but Blender is starting to crash when i open some of my old projects recently, I have to figure out what the cause of it could be.

Recently blender got a huge update, Blender 4.5. It seems like a huge jump with the Inclusion of Vulkan tech, but it's still somewhat unstable as you can imagine. Yet I can't complain, so far I try to keep my models on 4.4 for better compatibility but with the tools updating for 4.5 I can't stay there forever, I will move completely to 4.5 pretty soon as well.

Updates I am working on:

Tekken:

Nina, Lili, Asuka, Ling, Reina:

Add physics with UI

Add a open jacket version for Reina.

More details for correctives

Male models:

Add correctives for hips like in my female models.

Animations status:

Maelle short clip: finished rendering, needs audio editing

Rise Valentine: crashing projects, need to figure out.

Tifa animation: need to update models

Ashley animation: Updating Ashley physics. Will need to replace the models in the scene

Nina animation: Editing audio, release soon.

Comments

Demonhiei

Oh cool u are still doing persona vids. Good stuff!

Fresh2mde

About the tekken models, just some infos that may be interesting for you: There were some complains and meme in the Tekken community about how similar female faces are in Tekken 8, which they call the "doll faces". There's also the fact that Asuka look like she doesn't have a neck. That complain got bigger when they announced Miary Zo last week, a new character that will be release in winter. She looks very cute (waiting for your model of her lol), but again she had a very generic tekken female face, which was quite different from her concept arts. So, i'm not just telling you all of this for the lore, but what will affect you and your work is that Harada, Tekken's director, basically acknowledge the problem (he called it a bug which is weird, but whatever) and said next patch will "fix" the females faces. So you may want to look into that. From what he showed for the future character's face's fix, it's actually very noticeable. So you may want to check that future patch, maybe it will add a lot of details for characters you already worked on.

Sid Brown

Will we get to see the Maelle video?

mokujinhornywood

yeah I saw the tweet and quoted it even, making fun of the lack of belly buttons lol. SO yeah, I am aware there's yet another update coming, the "bug" is most likely them trying to blame the proportions to the model rigs, the bodies for the models in the game although not that detailed texture wise, are very detailed in their rigs, for muscles, and jiggle details. They use those same bones, like for example, traps, bicepts, etc. to actually "scale" the models body parts into unique proportions, that's why when you rip and extract the RAW models, they all have the same default proportion, but when they load the animations into them in the game, they also load their unique proportions into them, so it's kinda difficult to get the right proportions for them even when ripping the models. For now i used some animation files and screenshots for reference, BUT I also added my own touch to each of the to keep them realistic enough.

dddkhakha1

Will you upgrade body shape for Reina? I saw her body doesn't look like other Tekken girls, could be the daz Sonne artist. But I understand you got sick that time, so I just hope for a better body for her.

Cossig

Nice! Looking forward to more Nina content!

Sid Brown

SWEET! Thank you!!!

mokujinhornywood

it's not a direct port, I changed a lot and added may other details to the body, also head hacked the face using the ingame weights/vertex for the face rig, the bodies proportions on tekken are really bad and the creator himself said they will try to fix them on the next patch, thats why I take some liberties to make them look decent while not completely lose their original appearance.

dddkhakha1

Okay, got it. BTW how did you export UE maps? I mean that Expedition 33 room are from many object and I just know to export one by one and put them by hand. Is there any scripts, tools or any trick to do it easier? I want to do lots of othẻ game maps but can't solve this situation.

mokujinhornywood

as I mentioned in the map post, I did it manually, piece by piece since I had a lot of time. But there are some tutorials for some maps, check out this smutbase tutorial about ripping and porting unreal map to blender it can be helpful for some games. https://www.youtube.com/watch?v=9mho7nr0WOY

Gvaren

Welcome back!

lewdgazer

Welcome back, mister Woodman! For what it's worth, I think moving onto 4.5 is the right call. Vulkan still needs a bit of work, but all the other tools and updates are just too good to pass on.

Datafile

welcome back

VReal_18K

Glad you're back!!! Yeah, I've noticed how 4.5 is unstable too so I downgraded to 4.2 as I got a few issues with 4.4 too. Anyway, hope you're in perfect health and happy to hear from you again.

Jake

Woohoo, you're back!