Work in progress - Live2D Facerig (Patreon)
Content
This is what I've been doing for the past 4 days. "Vtubers" are Virtual Youtubers who use animated models of characters that track facial movements as avatars. You might have seen Kizuna Ai or Kaguya Luna, those two are very popular. Vtubers' avatars are made primarirly in Live2D Cubism, a program that animates 2D images using meshes. The 2d model is then imported into Facerig, a program that tracks facial movements and displays an avatar doing the same things.
I have always wanted to make a Facerig of my OC, but never took up the task until just a few days ago and I'm about thiiis close to giving up because of how little information (in English) is out there for creating one of these things.
Here is what I am trying to animate, just a regular-looking Mint. Most Vtubers' designs are very elegant and complicated, so I figured doing the exact opposite would be kinda funny

I could go on and on about the problems I'm having while trying to do this, but that's not very interesting so instead have some photos of things I saw during the journey.


This image shows how I planned to animate the neck using layering of the clothing to keep it looking "normal"

This shows what I saw when I imported the PSD file into Live2D, before I fixed the ordering. The mutton chops are the back parts of Mint's hair, which will be on the furthest back layer when it's finished.

My goal is to have this done by the time Death Stranding comes out, because I might stream that. But I'm running out of time. I'm determined to finish this. Hopefully it won't be a waste of time.