Weekly Digest #46 (Patreon)
Content
Having completed the beginner's course for Unreal Engine 5, I have wrapped up the tech demo I've been working on during these lessons. For this tech demo, I chose to use a top-down view to create a gauntlet-style game in which you play as a woman defending herself with a laser rifle against a horde of feral men rushing her. This tech demo allowed me to understand how to create basic AI that will hunt and attack the player, how to animate the pawns on the map using blending animations and making them smooth. It also helped me understand level design using the UE5 editor, add sound assets to different elements of the game, and manage various game objects such as the gun and projectiles. This mini-game , proof of my initiation to UE5 ,is now available for download in the project's Discord.
With this behind me, I can now focus entirely on working on the next steps. First, I would like to establish the roadmap for adult content and then continue working on the new version of the Island conceived with UE5. The development roadmap, representing the work to establish the solid game foundation I need for the vision I have for the game, is available on the new UE5 The Island Roadmap channel. To help me with all this, I have invested in two extensive and filled with information 700+ page books on UE5 programming and animations so I can further educate myself.
Finally, with the help of Milcholiker, who put me in touch with one of his Daz3D Guru friends, we managed to port the HS Olivia representation to amazing Daz3D models. This 3D model of Olivia will be used with the Unreal 5 version of the game. Rest assured, in the game, she will lose the bikini.
The Daz3D model of Olivia was created with the help of SSBarry. Thanks a lot for your help my friend!