Weekly Digest #55 (Patreon)
Content
As you know from last week's Digest, I've been taking a break from UE5 issues with importing Daz models and creating a clothing system using Daz assets. I plan to read books and follow more UE5 online courses during my vacation to come back to the UE5 version later.
During this UE5 break, I decided to return to programming the classic RPGMV version of the game to fix numerous bugs and glitches. I encountered only one "Now Loading" issue, and I believe this bug is now minor enough to allow smooth gameplay. While reviewing the classic version code of the game, I had the idea of adding more depth to the game by expanding the feral game mode. In the current available version, when Olivia reaches the feral state, it's pretty much game over (if we ignore the current feral gameplay continuation mode). My vision of the game has always included a dark scenario involving Olivia's descent into madness. All week, I've been working on this scenario, and I want to give you more details about how it will work.
The new dev version 0.10, called "Down The Rabbit Hole," includes a scenario where you continue playing as Olivia after she turns feral in the pheromone cave. When Olivia's Primitive Regression reaches its maximum capacity, a new event begins. In this mode, you must find a way to cleanse Olivia's insanity with the Fertility Goddess's help while ensuring Olivia's feral needs are met. Once feral, a new UI is added to the game, indicating the current level of semen in Olivia's vagina and womb. The mini-game's objective is to keep this "orb" filled, preventing further regression into madness while trying to escape the dark being's grasp.
The obvious way to keep this orb filled is to have her engage in intercourse with a feral man in the cave. However, approaching a feral man as a feral woman doesn't guarantee intercourse. Indeed, if Olivia is visibly pregnant, the feral man might prefer to reserve his precious fluid for a feral woman in estrus, an untainted survivor, or at least a pregnant woman with a less advanced pregnancy. Additionally, a feral man who has just copulated will push Olivia away, as he will want to take a break and recover.
If Olivia's orb reaches a low fluid level, the screen will blink for about 10 seconds. If Olivia can't find a new fluid donor during that time, she'll be dragged deeper into madness, affecting her maximum Primal Regression threshold. At the start of the game, Olivia's maximum Primal Regression is set to 100. This threshold can increase during the story arc by completing quests, using items, etc. When/if Olivia's Primal Regression reaches or exceeds this limit, her mind sinks into the Island's madness, and she becomes Feral. This permanently reduces her maximum Primal Regression by 33. If Olivia's max PR threshold reaches 0 or below, she's lost in madness, becomes a full-fledged feral heifer, and turns into a pawn of the Island's dark being. In other words, the game ends. Therefore, if feral Olivia fails to raise her orb fluid before the end of the 10-second grace period, 33 is permanently deducted from her maximum Primal Regression.
I plan to release the new version of the classic game as soon as I finish the Pheromone Cave scenario. Afterward, I want to create more localized scenarios, starting with the western area's herd beach scenario. Indeed, the area where Olivia lost her mind and turned feral will determine which feral gameplay scenario the game chooses to play. I want scenarios for the key areas of the map. For example, one scenario for the pheromone cave (currently in development), one the western area (starting beach area, the Cliff-Side area, the swamp, the herd beach, the water temple, etc.), and the eastern area (the guardian village and surrounding jungle).
Visit our Discord to see some screen capture of the new mode!https://discord.gg/WuxCxMnENt