Weekly Digest #59 (Patreon)
Content
Hi everybody!
Last week, I released a new public version. This version brought a lot of new questions, comments, and bug reports to my attention. Therefore, I took a couple of days to investigate and test these issues, fixing a few of them. The "Now Loading" bug remains elusive, but I am getting valuable reports that are helping me figure out what is going on. Consequently, I have tweaked the queuing system for the game's parallel events and fixed some bugs preventing the resolution of the birthing event. A new pledger version is available to test and download on our Discord server.
In addition to working with the RPGM MV version of the game, I have been experimenting with Daz3D, Blender, and Unreal 5. I have made significant progress with the game, but I am still struggling to import Gen9 Olivia into Unreal 5 with all parts of her body correctly positioned and physics-enabled. During my tests and learning, I concluded that I need to export Olivia to Blender, fix her model and geoshell there, and then import her into UE5 using the Daz3D skeleton with the Unreal editor. It’s quite a trek and the learning curve is steep, but once I master it, everything will proceed quickly and steadily for all the actors I add to the game in the future.
Speaking of the Unreal version of the game, I am considering changing the game concept from a survival sandbox to a more linear, story-driven game with video cut scenes and limited exploration, similar to Mafia 3. This concept is comparable to the current RPGM MV version of the game but in a third-person view with next-gen graphics. This will allow me to create more detailed game levels instead of huge maps and enable the writer to have more control over the story for consistency.