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  • NSFW-0.6.7-pc.zip

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Last Alpha Release Before the Big Shift to Beta 0.7

Hey everyone!Alpha 0.6.7 is ready, and this update lays down one of the biggest progression systems in the game so far: the Dorm Room Tier System and the full Decoration Framework that will power customization moving forward.

This is also officially the last Alpha build.Starting with 0.7, I’ll be entering the Beta phase, finally rolling out story content, narrative structure, scenes, and story-specific gameplay mechanics. Super exciting times ahead! 💖

Let’s dive into what’s new!

New Features & Content (0.6.7)

NEW: Dorm Room Tier System

Your character finally gets a real sense of progression at home!

Three-tier upgrade path:

Tier 1 - Basic Dorm (starter)

Tier 2 - High-End Dorm- $15,000 + 30 Prestige

Tier 3 - Elite Suite- $50,000 + 75 Prestige

Dynamic Room Backgrounds

Each tier includes its own day/night artwork

Background automatically updates based on dorm tier and time of day

Player Progression Tracking

Player data now includes:

dorm tier (1-3)

dorm decorations (future customization support)

Upgrade Interface

Shows your current tier, costs, requirements, and descriptions

A new Upgrade Room button is now available directly inside your dorm room

Validation System

Prevents upgrades if the player lacks money or prestige

Shows helpful error messages and keeps everything consistent

All dorm progress saves automatically

This system sets the stage for meaningful progression and unlockable cosmetic freedom as the story advances.

NEW: Dorm Decoration System Framework (Phase 2)

This update includes the data and logic foundation for full dorm customization.

It will fully implement decoration data system for 20+ predefined decorations

Tier 1 items: Posters, plants, lamps, rugs- $100-$400

Tier 2 items: Paintings, shelves, vanity mirrors, luxury decor- $1,200-$3,000

Tier 3 items: Chandeliers, fine art, leather furniture- $12,000-$20,000

Universal items:

Achievement trophies unlocked via story progression

Complete management system:

Unlocking / locking decorations

Validating tier compatibility

Checking cost & prestige requirements

Querying active decorations

Artist-ready:The system is fully functional and waiting for final decoration art assets.

Note:No GUI screens yet. These will come after artwork is ready.

This framework will allow your room to actually reflect your journey, achievements, and playstyle.

Bug Fixes & Balance Improvements

Thank you for all the reports. This release addressed several issues that popped up recently.

Sugar Daddy Arrangements UI

FIXED: Buttons disappearing off-screen

Scrollable area adjusted

Buttons now always visible

Smooth scrolling preserved

IMPROVED: General visual layout

Better spacing & readability

Browse / Active tabs now properly styled

Mobile UI clarity improved

FIXED: Active arrangements showing up under “Browse”

NPCs with active deals are correctly filtered

Duplicate arrangement prevention added

Clear error message when trying to re-apply to an existing Daddy

Library Event Crash

FIXED: NameError on apply stat change

Corrected to apply stat change

Library discovery effects now apply properly

Timothy Event - Bet Payout Fix

FIXED: Special 50:1 Timothy bet capped at 3k

Raised max wining per day from 3,000 → 75,000

1500 bet now correctly pays 75,000

Pregnancy System Adjustments

FIXED: In-Vitro Boosting causing premature births

Multiplier reduced from 5x → 2x

FIXED: In-Vitro buff persisting after pregnancy ended

Now properly clears on birth

IMPROVED: Baby bump visibility

Threshold lowered from Day 110 → Day 80

Gives 45 days of visible pregnancy instead of 15

🚀 What’s Next: Entering Beta! (0.7)

With 0.6.7 out, I'm officially moving NSWF into Beta development.

In 0.7 and onward, expect:

Story arcs & narrative structure

Branching scenes

Story-specific game mechanics

Character-driven events

Persistent consequences

More polish, fewer placeholders

And the world finally “coming alive”

I can’t wait to start showing you what’s planned. This is where the game truly begins.

❤️ Thank You

Your support is what keeps this wild project moving forward.0.7 is going to be a huge milestone, and I’m incredibly excited to share the next phase with you all!

Let me know what you think of the dorm system so far! Customization is only going to get better from here 💖

Files

Comments

TPB

great stuff!

Ray

question, is your inhibition supposed to reset after every day? Because its happening. Just making sure its a gameplay mechanic

SWAJ Studio

yes but its more complex than that. You have a flat rate that reduce over time based on your actions