Weekly Digest #23 (Patreon)
Content
It's been a week since the last version of the public game was released. There have been a number of bugs reported by the community that have been corrected in the 0.9.12 exclusive Patreon version. Moreover, I have been working on a way to replace the clunky 2 frame "animation" of the game with real video files. Along with bug fixes and balancing, the 0.9.12 version of the game includes a proof of concept for this new feature. In every version of the game, I'll try to convert at least one or two of the current scenes with video. There is, however, a new issue with the size of the game file, and I will need to improve the archive compression considerably. The video files are larger than the current game files, which means that the game would be significantly larger. To address this issue, I will need to reduce the file size of the video files or find a way to compress the existing game files.