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I am in the process of replacing the old two frame pseudo-animation placeholders with fully animated scenes. So far, eight revamped animated scenes have been completed and are available for testing in this week's version of the game. Each of these scenes has been carefully reviewed and adjusted, adding a whole new dimension to the game. As well as these animations, I have added a few new items and resources, as well as a number of QOL improvements and bug fixes.

There has been a long-standing problem with the RPGMV core that I am trying to resolve. When Olivia enters a tile containing an event, the engine prevents her from moving. For instance, when Olivia crosses a bush, an event is triggered to determine whether or not Olivia is crawling or standing, which in turn activates stealth mode. The default behavior of RPGMV is to make Olivia stop on the tile when navigating the map using a mouse. This gives the impression of a clunky movement system when using a mouse to navigate. I initially intended to override this behavior by forcing Olivia to move when entering such tiles, but this caused heavy pathing issues and completely broke the stealth system. I have a new idea of using region triggered events and this might fix the clunkiness of the movement in one of the incoming updates.Visit our Discord for more informations and to download the latest available version of the gamehttps://discord.gg/xNc9AUkR2e

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