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Hi guys. I've been messing around with UE5. I think the physics in UE5 is better and more predictable. My favorite new feature is nanite because it lets you put meshes with insane poly count in your scene with very little loss of performance. Lumen is nice but too expensive for my weak ass 3050 xD. I'm currently moving DHG to UE5 while other projects stay in UE4.

Files

UE5 Test

Testing stuff

Comments

DonkeyPuncher

Can you post this game in the video, looks interesting

mmosurgeon

I will post it soon with lots of improvement :) Its still very buggy.

ELAKC

hope there''ll be a big update in DHG or other series at this month