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In so far as the demo is concerned -

I am making progress well enough now that I have everything MOSTLY certified as being a part of the game. Meaning that, I have the monetary system ironed out - there will multiple types of 'money systems' in the game to show off the different values and cultural norms of the game. So copper pieces will be for most everyday purchases, silver for most things magical, while gold, the MAIN currency, will be for gambling and auctions, coliseum fights and so on, with you able to buy or sell accordingly.

There are numerous mini games that are implemented at the moment, most concerning/featuring the casino in the world, as well as the auction house. Rare items can only be gotten from here, but for a very lucrative amount. With some allies only be able to be 'purchased'. You'll see what I mean soon enough.

Questline Guide - I have implemented a questline plug-in for the game - and probably will do so for now on will ALL my games - as this will allow me to keep track over everything that is happening, be it main line quests, side quest, hunting quests, character driven quests, etc.

There is a dragon quest style 'mini medal' system that is being put in place that will NOT be questline bound, but instead you can do passively if you want, with some of the items in question being very missable.

I am going to make all music 'in house' for now on, since I have an AI program that I can use for this, so those sound tracks will be on my new patreon as well as itch.io.

There will be NSFW scenes in the game, as you can no doubt tell. Some will be obvious, while others you stumble into. THERE WILL BE A SEPARATION BETWEEN FURRAE AND HUMAN CHARACTERS/EVENTS. Given the rules that are being implemented on patreon and other places, there will be triggers for furry content going forward, so if you want to see it, it will be there, if not, then it won't be.

Animations - will more than likely be in the game, I just have to work on seeing what works for the storyline in question.

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