New Game - (Patreon)
Content
This is techno futuristic city (Please make a name for it, as I bad with those).
This world has accesses to magical energy known as aether and those who utilize this energy are known as psyonics. With the use and cultivation of aether (drawing it from a sacred world tree that produces it as a natural result of photsynthesis) people were able to utilize many awesome and wonderous feats known as elemental telekinesis.
https://powerlisting.fandom.com/wiki/Category:Elemental_Manipulation ← See here for various powers and abilities
However, because not everyone is made equal, some psyonics are more powerful than others, and so governments used said people to start conflicts, leading to the Aetheric Wars. The war covered the entire globe in only twenty years, as nations and countries were either threatened or attacked, subtly at first and then more openly as nations gathered more psyonics into their military.
The conflict raged for years leading into decades, with the militarys of various nations rushing to develop counter measures to psyonic abilities.
The ‘Silence Emitter’ was one such tool, as it could shut off the connection between a psyonic and the aether of the world, rendering the powerless, but so long as they were within the emitter’s range. Once governments found out about this, they rushed to create emitters, however, the wide range use of such tools caused the various countries and continents to experience a tragic backlash, as the emitters echoed in time with one another, cutting off aether from the World Tree (and causing it to suffer physically from its own natural process being stunted), leading to physical sickness, mental disease, and psychological breakdowns. Millions died before anyone could understand what was happening, but upon figuring things out, the silence emitters were shut down, but not destroyed, and instead stored away.
Once this matter was solved, the planet, in response, had a massive backlash, as wave after wave of aether spilled out from the World Tree in response, causing a wide range of floral and fauna mutations. Over the next few decades animals and insects became larger and more vicious, plants and fungi grew more sentient and began plotting against humanity as the war continued. Before long, humans found themselves under seige from nature herself, leading to millions more deaths, and the creation of large domed cities to protect themselves.
As expected however, humans decided to fight back by weaponizing nature against itself and their enemies leading to advancements in technology: bioweapons such as mutants – human/animal hybrids that could be commanded with control/slave diadem and collars, cyborg augmentations which allowed psyonics to increase their natural capabilities exponentially – leading to some psyonics to begin thinking of themselves as gods and breaking away from their nation to form their own cults and sects of individuals to create tribal-like nations, robotic battle suits which ordinary men and women could pilot and then large gundam style war machines which could destroy psyonics tribes when said tribes began to march on domed cities in order to conquer them, and so on, with the greatest threat being massive air ships which could fly across continents, reigning devastation without end using massive aetheric cannons and draconic cyborg hybrids grown in labs from ancient dragon DNA found within ancient underground caverns.
In the end, this new conflict ended up killing billions, reducing the human population to barely 15% of their original number, with many nations and governments disappearing overnight. This only ended when a group of specialized military units from all across the world came together to overthrow the last of the world order in order to create something new. The slaughter of the old political machine and governments came to be known as the “Night of Blood Wind” as with the scattering of both bureaucrats and politicians a new world order could come about.
It took a full decade before the world was something close to stable, as psyonics continued to be born and used by what became the World Order Coalition, a militant group that took over the largest continent and gathered everyone they could onto it in order to establish true peace while they left the rest of the world to heal and forget the past. These new psyonics ended up either being enlisted or quietly removed if they decided to join other psyonics tribal camps, which went underground to survive. Afterwards the World Order Coalition began to enforce a tighter grip on the world, rewriting history, social order, and civil obedience until, one hundred years later, no one remembers how the war began, the current ruling military over one of the larger cities within the country, but not the capitol, that the game takes place in (please give this city a cool name) has recited a clean history that everyone now accepts, with only those within the psyonics tribal camps holding record of the truth.
In the current area: a group of psyonics tried to take over the city within the game, leading to a conflict known as the Iron Breaker Conflict, as the psyonics used their power to try and gain a foothold within the city, and, failing that thanks to the military’s might (see the various military weapons and other tools of conflict before with mutants and so on…) the psyonics attempted to scar the city, destroying half of it as a warning before disappearing. This created what is known as the wasteland, which facilitated a new dome and new advancements in machinery, cybernetics and mutants to be created.
After this mankind has moved forward into the future thanks to military progress, less so than political, and so the future is heavily militarized with young men and women enlisting within the military after turning sixteen years old, often voluntarily, with psyonics being trained and groomed to be specialized military assets, both to keep them loyal and to keep them under watchful eye. The military is very progressive if hierarchical, with the city being ruled over by a group of cyborg generals, some of whom are old enough to recall the truth of the war. However, the military is keenly aware of their social responsibility to the people, and so, there are factions of soldiers who, upon serving for a time and acquiring the appropriate skills, do everything from fire and rescue, to hospital care, to domestic policing, and so on, with the major military faction that handled “domestic care” being known as the guild (please give it a cool name).
The guild acts like most fantasy guilds: They takes on young soldiers or civilians with psyonics skills, and groom them to be public aid. Sometimes the guild has these individuals go out and help around the city, sometimes they go out and work in other cities, and sometimes they go out to cull psyonics tribes, and the flora and fauna of beyond the city dome in order to protect those who live beyond the dome’s protective hold, as there are some people who live in what is known as the “wasteland” where the psyonics tribes attacked the city out of either sheer stubborness, disgust with the military’s rule over the domed city, or because they are hiding and do not wish to be found. The Guild is mostly neutral about this, as they seek to help those in need, though rumors say they are more closely tied to the military’s agenda than one might think.
Most people are quite happy with this, however, the world has dealt with a lot of hardship in the past.
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Characters:
Yeveon
A strange young man with silvery-white hair and purple eyes who doesn't have a history or place of origin to speak of, and the name Yevon to which he speaks at first, he 'appeared' one day, lost and confused until he was find by old man Frank. Frank, a former gang member and hooligan in his youth, took the young man and gave him a home, Frank also named him Yevon since that was all the other knew. Frank raised Yevon well enough, though Frank was quite lustful and lewd towards the other, as biologically speaking Yevon is well over twenty. This resulted in Yevon responding back in turn, both to please his 'father figure' and to have an anchor in which to ground himself. This sexual nature bled into prostitution, as Frank lives in the Wasteland, running a small black market shop where former gang members, criminals, and psionics, come to do business with him. Yevon became a great success story by willingly selling his body, however, this didn't give the young man any purpose. Purpose came one day when Yevon, while out in the wasteland on an errand for Frank, ended up protecting an orphan child from a monster that came up from the ground, revealing that Yevon had strength beyond what a normal person should. Yevon, ignored this, and instead took the child back to Frank, who was NOT thrilled at having another mouth to feed. This became more problematic and straining as the months rolled by and Yevon ended up saving more and more children, leading Frank to having Yevon find someplace else to live if he wanted to play 'den mother' as Frank liked to call it. Yevon left without incidence, as Frank's parentage - for what it was worth - taught Yevon independence, and so Yevon found a safe shelter in the wasteland and began raising the children he found and saved, leading to the orphanage to being created. To support his kids however, Yevon runs jobs for Frank, sells his body when possible, and does grunt work for whoever will hire him, no matter the job, so long as it doesn't involve killing someone - monsters do not count in this matter.
Yevon's personality is that of a brave, but often reckless mother hen. He will caution and chastise his 'kids' whenever they do something that might get them hurt, but then do much worse if it means putting food on the table. Yevon's strength means that he can go toe-to-toe with many a creature, with his limits, uncertain, however, he does bleed, get tired, and can become overly emotional to the point of inconsolable if his kids are hurt or threatened, with Yevon having gone berserk twice when a local gang - not Frank's old crew - tried to threaten Yevon into obedience by threatening said kids. Yevon killed every last gang member, but doesn't remember doing so as he blacked out upon hearing the threat the gang member made towards his kids - he woke up bloody and surrounded by ripped apart bodies, but was more concerned with getting to his kids than the slaughter he enacted.
Yevon's sexuality leans more towards being a bottom, as his prostitution days taught him more about submission and pleasing others, however, he can top if requested, and it usually has to be a request, though it can be physical rather than verbal to get him to respond. Yevon NEEVR has sex anywhere his kids, preferring to keep them well away from such things, even though the older ones know exactly what he is doing, because Frank tells them whenever the kids go to Frank for odd jobs behind Yevon's back - Yevon is working to save up so that the kids can go to upper city and live good lives - you need to buy passage cards to get in if you weren't born in, or join the military (Yevon doesn't want his kids anywhere near the military if he can help it). The kids, much like their 'den mother' are reckless and willing to do whatever it takes to support the 'family' something that makes Yevon's nerves a complete wreck at time, but which Frank calls him out on for saying 'the apples don't fall far from the tree', much to Yevon's annoyance.
Yevon doesn't know it, but he is a military bio-weapon that escaped from a lab with the aid of the researchers who created him, as Yevon not only has psionic capabilities - which are sealed at the moment thanks to nanomachines in his blood - but he can adapt to any environment, battle scenario, and become something truly monstrous if need be if his life depends on it - silver anthro dragon with black sclera and purple iris, though this power is sealed deeper than his psionic abilities because of the danger it could pose. This other form has its own personality and comes out when Yevon's psyche is at its thinnest, usually when Yevon is pushed passed the brink of mental and physical exhaustion.
The dragon side (Please given it a cool tribal dragon sounding name starting with D) was created and cultivated within a digital mainframe and then uploaded into Yevon's mind by researchers in order to he one of the ultimate weapons as it can fly, has PHENOMENAL strength, senses, and can manipulate or shut down psionic abilities at will. Yevon was meant to be a lab grown 'control collar' for the dragon that would obey scientists with proper tutelage and rearing - the researchers felt that human sensibilities would make Yevon more willing to obey commands from those who 'raised him' rather than giving him a digitally created psyche like the dragon. Ironically enough, when the research facility was raided by psionic tribal members, the researchers protected Yevon instead of destroying him as was ordered by higher command, placing him in a contained stasis tank and then retrieving him once the danger had passed and the facility was ruined. Deciding that it would be best for Yevon to live on his own, the researchers placed him into the wasteland with no memory and the quietly paid Frank to take care of him. (Everything was staged from the start, but Yevon does not and will never know this, as Frank has been told that if he exposes what happened he will be eliminated by the military higher ups along with Yevon, as the researchers think that his dragon side will never manifest thanks to the controls they placed within him, not knowing that the dragon has been growing inside of Yevon's subconscious, feed on the human side's desires and longings enough to neutralize the protective nanomachine controls. Adding to this Frank, for all his perversion, cares more about Yevon's life than his own or the truth coming out.)
Wolf: Ravok (short for the older tribal form Ravok’um, “Shadow-Brother of the Long Dark”)
Horse: Rhydan (from Rhydan’el, “Flame-Runner Who Takes the Lead”)
Reptile: Veskar (from Veskar’eth, “Still Water That Watches”)
These keep a tribal cadence while remaining easy to say and remember in dialogue and menus.
Ravok (Wolf) — Umbrakinesis, Capoeira, Top
Personality CoreRavok is dominant and protective by instinct, but the arena has taught him that protection is a luxury he can rarely afford. Outside the ring he is quiet, economical with words, and slow to trust. When he does speak, it is low, steady, and final. He watches exits, counts people in a room, and positions himself between threats and anyone he has decided matters. The “big brother” side is real, but it only surfaces once someone has proven they will not waste his effort or endanger others under his care. He dislikes nonsense, theatrics, and empty promises. Capoeira keeps him mobile and hard to pin; the diadem limits his umbrakinesis to short bursts of shadow-stepping and low-light concealment rather than full darkness control.
Arc Structure
Distant / UntrustworthyAfter the purchase he stays armed in posture even without weapons. He sleeps near the door of whatever room he is given, tests the orphanage’s locks and sightlines, and answers questions with the minimum required. He assumes the player bought him for status, labor, or worse. Early interactions are clipped. He will protect the children if something external threatens them, but he frames it as “not letting the place get attacked,” not as care.
Rhydan (Horse) — Pyrokinesis, Boxing, Bottom
Personality CoreRhydan is loud, physical, and constantly measuring status. He showboats because the arena rewarded it and because dominance displays were how he stayed alive among other mutants. The bullying is mostly posturing—he pushes until he finds the boundary, then recalibrates. Underneath the cocky lead-stallion act is a strong desire to be directed by someone whose strength and judgment he actually respects. He wants the hierarchy to be real rather than performative. Boxing makes him direct and punishing in the ring; the diadem keeps his pyrokinesis to short, hot bursts and heat-shaping rather than sustained flame control. He talks a lot, laughs easily when he is winning, and gets sharp when he feels ignored or dismissed.
Arc Structure
Distant / UntrustworthyHe treats the purchase as another arena. He tests the player immediately—verbal jabs, physical crowding, exaggerated competence in front of the children. He expects to be put in his place or exploited. Early on he will try to take charge of small tasks and then complain (loudly) if corrected. He is not cruel to the kids, but he is careless with volume and presence until he learns the house has rules he cannot simply override.
Veskar (Reptile) — Hydrokinesis, MMA, Switch
Personality CoreVeskar is the observer. He speaks little, measures more, and lets people fill silence with their own assumptions. His neutral affect is a tool: it makes others underestimate both his intelligence and his capacity for sudden, precise violence. He analyzes posture, word choice, resource allocation, and emotional tells. MMA gives him a grounded, efficient style that wastes nothing. The diadem restricts his hydrokinesis to short-range moisture control, slick surfaces, and minor pressure effects rather than true water shaping. He is not cold so much as economical; once he decides someone is worth the investment, his loyalty is quiet and extremely thorough.
Arc Structure
Distant / UntrustworthyHe complies with house rules and does assigned work without complaint or enthusiasm. He watches everything—the children’s routines, the player’s stress points, the building’s weak spots, the military patrol patterns. Questions are answered accurately and minimally. He does not challenge or perform. The others may read him as passive; he is simply collecting data before deciding whether the orphanage is a temporary shelter or a place that will eventually betray him.
Dragon: ????!!