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A rare foray into the world of the Western CRPG for us, but 1999's Planescape: Torment ticks a lot of boxes. Leon, James, Jon and guest Sean Bell contemplate the nature of humanity and its relationship with impermanence, as well as why you shouldn't play the Switch ports of 20 year old games that were designed specifically for mouse and keyboard. As usual we also incorporate pandimensional missives from those who have already trodden their own tormented path through the Planescape.Music used in this issue:1. Main Theme by Mark Morgan and Richard Band2. Catacombs Battle by Mark Morgan and Richard BandEdited by Jay Taylor

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Comments

James McCaul

Nice to hear from Sean. Great episode.