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Here's where you can contribute your thoughts and opinions for Super Metroid for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

BlueWeaselBreath

I played Super Metroid on my SNES after a few years of seeing the eye-popping massive enemy sprites in the magazine screenshots. I found the graphical and gameplay improvements to the NES original to be exactly what I needed to draw me fully into the Metroid universe. I loved the graphics, sound design, gameplay, and environmental storytelling, and it made the Metroid concept click to the point where I was then able to go back and beat the original game on my NES. (There may have been a Game Genie involved, I can’t remember.) At the time, I felt that Super Metroid was one of the best games I’d ever played, and I still look back on it as a masterpiece of the era. I know I’m not the only one, indicating there is something special about it, the way all the elements come together that gives it that X factor. The moment when the game was elevated in my teenage mind from excellent to amazing was when I learned that you could defeat Draygon, who had previously given me a huge headache, by blasting out the wall cannons and then shooting a grappling beam at the broken emplacements while he was holding Samus to electrocute him. At the time, it was the most sophisticated boss trick I’d ever seen, and Super Metroid was full of special one-off moments like that. Super bombing the glass tunnel is another one of those moments, and meeting the little alien species is yet another. Even if we take the Symphony of the Night team at their word that the similarities to Super Metroid were entirely coincidental—a claim of which I’m skeptical—it would still be remarkable how influential this single game was to the exploratory platformer, such that countless games—within and outside of this same genre—rely on it as a clear touchstone. A massively important must-play that still holds up today.

Robin Enrico

Little to say about Super Metroid now. But what I am fascinated by is Super Metroid then. As a teenager in the 90's, nothing about the game felt special. It felt like a relic of past, coming late in the Super Nintendo's life span, barely pushing the limits of technology (no cut scenes, no pre rendered graphics, etc.), and so referential to the previous games in the series. It was only after there basically stopped being games like Super Metroid in the 32 bit era that we all started to think back to it. I feel that Symphony of the Night, in reminding us of Super Metroid finally gave us the critical eye to re-examine the game, compare the two, and realize why they are both masterpieces in their own way.

Scott Lamond

I played this for the first time recently as part of the Switch online subscription and this may be sacrilege to say but my experience was primarily one of frustration and annoyance. I struggled to click with both the game’s control scheme and the physical controls of the Switch itself (normally I tend to use it for slower strategy/turn-based games where quick inputs aren’t necessary), which lead to me dying because I jumped or fired in a direction I hadn’t meant to. I know that to-ing and fro-ing is a central part of the Metroid experience, but when available gaming time is short it can get frustrating when you are tracking through areas repeatedly trying to work out where to go next. The most egregious example of this was towards the end of the game when your destination turns out to be a wall that doesn’t even show up as passable when you scan it with the x-ray scope - so you just have to try walking through an apparently solid wall, something that I don’t think occurs in any of the rest of the game. I did end up completing it but did so with liberal use of save states - without these I wouldn’t have persevered.