Home Creators Posts Import Register Favorites Logout

Content

Here's where you can contribute your thoughts and opinions for Psychonauts 2 for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Sean Bell

One of the many things I love about Psychonauts 2 is that it paid attention to the ongoing conversation around mental health. The first game was fantastic and clearly had its heart in the right place, but elements of it had aged poorly - particularly the fact that Raz was just running around invading other people's brains whether they liked it or not, and 'fixing' them as he saw fit. Psychonauts 2 makes a very clear point about how irresponsible this is, and that your job isn't to simply dive in and rewire people. Raz also now obtains consent wherever possible and arrives in each character's psyche as an ally, working alongside them to help them get where they need to be. It's a subtle shift, but a huge contributor to the game's overall tone.

KibbleDispensary

I'm assuming this will be echoed by almost every other submission, but I LOVED the style of Psychonauts 2! The gameplay was fun, sure, and the story was entertaining, but every frame of it just oozed style. The voice acting, animation, music and even upgrade tree (book?) were all so stylish. What's really stuck with me though is that despite me not playing Psychonauts 1, it made me nostalgic for it. I'll chalk that up to the familiar feeling of the gameplay that took me right back to the N64 days of Rare!