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Here's where you can contribute your thoughts and opinions for Sonic CD for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Cormoran Strike

I first played Sonic CD after it got a glowing write up in Nintendo Official Magazine as part of the Sonic Gems collection back in 2005. It’s a game that to this day, I hear a lot of people praising, but I usually struggle to enjoy it. It looks a little nicer than the mega drive sonic games I’ll grant you. But I find the level design often poor, with many obstacles in your way, preventing you from reaching the high speeds the game demands that you reach in order to travel back or forwards in time, behind which is locked the good ending to the game. I also found this quite confusing, I don’t think the game once explains this mechanic to you? Unless I missed it, or it was in the manual. Playing it on sonic origins recently was a little better, as it finally does away with a lives system, but I still found it a lesser relative of the excellent mega drive games.

Chris Atwill

I first played sonic cd this year for the retro asylum game club. I played the sonic origins version on steamdeck. Bewildering time travel mechanics aside, I enjoyed the music and graphics, and it did remind me a bit of my sonic experiences so far. That is to say, I didn't really click with it! I've always been a nintendo kid and I find these games lacking when compared to the masterful mario 3 or sublime super mario world (yes, even sonic 2). I think if I'd seen and heard this back on the mega CD in the 90s I'd perhaps have some nostalgia and be a little kinder to it. As it is, I'm glad I played it through once, but I'm in no hurry to get the 'good' ending.

David Tibble

Maybe I’m biased because it was the first 2D Sonic game I had ever finished at the time (on the Gems Collection on GameCube), but to this day Sonic CD is my favorite of the Genesis/Mega Drive era Sonic games. I know that’s a controversial take, but I think the aspects of Sonic CD that are unique to it far outweigh its flaws. I actually like that it deemphasizes speed compared to the other Sonic games of that era. The increased emphasis on exploration plus the time travel mechanic added a level of replayability that I think most of Sonic games lack. And no matter which soundtrack you choose, Japanese or US, you will be treated to some absolute bangers that the Genesis sound chip couldn’t match. Sonic 2 and 3 are also classics, but the 2D Sonic game I return to first is Sonic CD.

Robin Enrico

My favorite of the 2d Sonics. I am sure the show will get into the granular details on that. So let me focus on the thing that has stayed with me about the game more than anything else. The music. Being an enterprising youth, I discovered that Sonic CD’s entire US soundtrack was redbook audio tracks on the disc. In an era of getting maximum value out of your media I would play the cd outside of the game to bask in Spencer Nilsen’s early 90’s Jazzy World Music stylings. It was the start of me realizing that music was the best way to bring back the sense memory of a game. And that the flow state a games soundtrack generated could extend beyond the game itself. For many years the Japanese version of the soundtrack was rumored to be the definitive version of the soundtrack, and I would come to it in time. But how could it ever replace music I had spent so much time with? I am most curious to see how the panelist break down in terms of which soundtrack they prefer and how much that is colored by when and where they came to the game.