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Here's where you can contribute your thoughts and opinions for the Ridge Racer series for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Thomas Quillfeldt

Nothing compares to the thrill of holding an enormous slide steady and pulling out of it at the perfect moment. From Rage Racer through to Ridge 7, I've always made sure to at the very least dip my toe in each entry and that sweet slidin' feeling has always been intact. On top of that is laid the super chill aesthetic vibe that was forged during Our Father Who Art in Heaven's favourite decade for racing vibes: the 1990s. Ridge Racer had to stand out alongside WipEout, Daytona, F-Zero, Gran Turismo — the list goes on. And it did so with some absolutely choice electronica, graphic design, and even Reiko Nagase's virtual costuming. I know it was always a PlayStation staple, but I've developed an itch for Switch Ridge. Make it happen Bandai Namco!

Robin Enrico

It is funny to me that Ridge Racer supposedly meant so much in the 32bit console wars when the early entires can't hold a candle to Sega's racers of the time. The drifting mechanics have always felt completely alien to me in the first 3 entries on the PS1. R4's greatest trick is not what every one points to in the music and vibes (stunning as the are), but that it offers a more Sega style of taking corners in the grip mode. I would say that is the pinnacle of the series but some recent play time on Ridge Racer 6 has show me that the series can make ludicrously slingshotting around a corner work when the camera angle is correctly placed to let you keep your eyes on where your car is going not where it is facing. They finally got it right in an entry that feels glanced over because of the era it came out in. A minor miracle that RR6 is backwards compatible on Xbox One and Series X.

Aldarik

Although a PlayStation fan since the beginning I strangely came only quite recently to this PlayStation flagship series. My introduction came through the two PSP Ridge Racer games which I came to love immediately. They combine addictive gameplay with amazingly simple arcade racer mechanics with only the most bare bones controls possible (accelerate and brake). I spend a lot of time with these two title during the last two years. I would be interested to hear what the panel says about these games which are what I would consider more a remake than a port. The inclusion of a nitro feature is unique as far as I know in the series. The nitro boost is fun and offers a bit of tactical decisions during a race which is a welcome addition. After becoming quite good with the PSP games I tried to get into the old versions but bounced of quite quickly (and in a literal sense) as the car handling seems very different in the originals. Does anyone have the same experience comparing these versions? All in all the PSP Ridge Racers are games I would highly recommend to racing game fans.

Jean-Fred

Rage Racer was one of the first games we had on the original PlayStation. I was probably 10 at the time, and I strongly remember the verticality of the course − the slope early on leading to a tunnel with a waterfall on the left side… The distinct change in sound when getting in and out of tunnels, the lights work − all this made quite the impression, when all I knew about racers was Mario Kart and Street Racer on the SNES! Years later we picked up Ridge Racer Type 4, and it has the distinction to be the first game (and one of the few to this day) where I whipped out a spreadsheet − to figure out which position I needed to finish each race of the Prix to get all the cars. While all the text in Rage was in English, Type4 was translated in French, so I could, er, enjoy the storylines to their full extent (I mostly vaguely remember some romance subplot of the easy mode) I always played Ridge Racer in first-person, and never really got into 3rd person: it did not have the same feeling of speed, and I could never quite get the timing for drifting, which I had nailed in first-person. Speaking of which − I have to say that once I knew what I was doing, I always found the drifting fun − easy enough to pull off consistently, but not _that_ easy that I still felt some tension at every corner. While I did dip my toes in the likes of Gran Turismo and Colin McRae during my PSX years, it’s the arcade racers like Need for Speed and indeed Ridge Racers that have left the fondest memories − not failing a license or spinning my car in the scenery, but happily drifting along this improbable city, stylish lights in the eyes, and a catchy tune in the ears. Three laps to go!

Jean-Fred

(Watching some YouTube videos − funny how the Rage Racer course is some mashup of postcard Europe: Southern Germany village houses, Mediterranean harbour, Greece-style ruins, and an Arc de Triomphe?)

Jean-Fred

(Years listening to the podcast, and the first feedback I post is about Ridge Racer − who would have thought)