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Here's where you can contribute your thoughts and opinions for he original tStrider Hiryū (Strider) for potential inclusion in the forthcoming podcast.

A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Robin Enrico

I imagine this episode will primarily focus on the arcade and Genesis version of the game, but I do want to give mention to the PC Engine CD version. In almost all respects forgettable save one. In having pre boss fight banter and longer cut scenes between levels it changes up the pacing of the game in a way I find preferable. It really dials in that the adventure is meant to be a playable anime of the time. And having a couple seconds to breathe during the grandstanding helped me unlock that the designers wanted the player to take each encounter as a bespoke part of Strider's journey rather than another part of an endless onslaught on your quarters.

Jacoby Noctis

My experience was only with the Arcade version. I bought a Final Fight 1UP arcade cabinet and it came with an emulated version of Strider arcade version. All things considered it is a good emulation and those clicky arcade sticks and buttons 1Up puts on their cabinets feel good. As for the game itself, the stand out for me is the pixel art and the boss fights

Retrogamer1138

My first experience was with the Genesis/Mega Drive version, and I remember it being quite spectacle for showing off the system, even if it was a bit on the short side. It was one amazing set piece after another in a world so imaginative and unlike anything else that had come before it. I had never played the arcade version, but had heard that the conversion was pretty faithful. Playing the Playstation arcade port a couple of nights ago, I now see how impressive the SEGA conversion really was. I probably spent $10 or more in virtual quarters over the course of an hour, but the payoff of a thrilling run through when you finally learn the sequence tempered any frustrations. And the gravity defying boss battle at the end of the battleship stage had me grinning from ear to ear like a 12 year old again.