New Hayven 365 | Roadmap and Future Updates | Devlog #5 (Patreon)
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NEW HAYVEN 365 | UPDATES ROADMAP
Note: This is not a definite list of updates but is merely a timeline and the updates I would like to try and stick to so I can provide a consistent and more transparent upload schedule. I could be forgetting some things and might do some other things during this period as well. But this is a good reference for how I'm trying to handle future updates and what future updates hold. If there's a lot of issues with an update, releases come later. If there's no issues with an update, releases come sooner.Mega Fatty Maintenance Mode Update v0.85 (OUT NOW!)
Mega Fatty Maintenance Mode Added
Some Placeholder Animations Replaced
Minor Updates and Improvements (Releases Throughout October / November)
Resource Management Removal Items (Moved from Endless Sumer Update)
Responding to Feedback
Bug Fixing
General Improvements
Some Placeholder Animations Replaced
Preparing for Future Updates
THE NICOLE UPDATE (Releases Between November and December)
Dateable Girlfriend Nicole Added
Girlfriend Unique Interaction Changes (Flavor Text and Image Changes)
New Transformation Item and Animation Added
Some Placeholder Animations Replaced
Minor Updates and Improvements (Releases Throughout December - January)
All Placeholder Animations Replaced by This Point
Consistent Assets Added
Preparing for Full Release v1.0
LOVERS FOR LIFE UPDATE (Releases in February)
New Hayven 365 Official Full Release v1.0 on Patreon, Steam and Itch.io!
Minor Updates and Improvements (Releases Throughout March)
Post Full Release Work
Continuing Work on Other Games
WHERE IT ALL BEGAN UPDATE (Releases in April)
First New Dateable Girlfriend Added
New Transformation Item and Animation Added
Plan Future Girlfriends
Devlog #5 | The Future of Fattening
I actually forgot to write this before posting but yeah here we are.
So this update kicked my ass, I did not expect trying to fix this to take so much out of me. But I was able to add in an Easy Mode to make those who wished for one and it lets me set the pace for future game modes that will be added in the upcoming months.
It does look like I will be pushing back the full release date of NH365 but at least not by too much and as long as everything keeps moving smoothly I'll be able to get updates coming out sooner. I would try to get them out sooner but between working on the Go Fish game, making animations for both the games and the Emporium, and managing else going on, well I need a minute to eat at least sometimes you know?
I'm excited with how much closer NH365 is coming to it's final path, I know how everybody is expecting the game to come out and I know exactly where I draw the line on where I'm not changing what makes the game special for me. It looks like everybody has been enjoying it and I mean really can't ask for much.
I'm like legit really tired right now, normally I could write a novel in what I want to talk about but holy moly I think I might just go to bed. I'm staying up for a couple hours to see if anybody discovers any instant new bugs or something but you know don't knock on Skyler's door to wake me up unless the house is on fire.
Thank you guys, appreciate all your support and feedback. I'll see you again in the next post before the end of the month and then again for the monthly rewards newsletter. Thank you!