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I went for a week of camping which was epic! First thing I did when I got back tho was to record this video as I wanted to share more of what I explored last week. This time we look at the scene I posted the other week and how I can integrate my newly created characters into a scene. 

I got a bunch of ideas I want to explore with these and I think it will push my style into a new direction a bit which I am ok with.  Its always fun to develop and investigate new avenues. 

I still have a lot of work left on my film Obsession of course, and I will definitely keep perusing that, its just sometimes good to creatively try something else to not get stuck.

Hope you guys enjoy these longer less heavily edited videos. I like making them and it will allow me to post more regularly here on Patreon.

Files

Previews only

Patreon Video - Ep 06 - Environments for my 3D Characters

Liked what you saw and feel like supporting the channel? https://www.patreon.com/olofstorm Watch my short film ''Sensations'' here : https://www.youtube.com/watch?v=KQshCUkNaeE Follow me on Instagram @olof_storm What software am I using? Photoshop, After Effects, Premiere, Cinema 4D (Currently with Redshift)

Comments

Anonymous

I think I had my mind blown about 8 times during that 🤯 great vid! Might be a silly noob question, but Why did you decide to use a separate shadow on the characters? Was it purely for the cel shade effect?

olofstorm

Haha thanks man!! Yeah the shadow is to simulate the look I would get if I painted the characters and added the shadow manually. If they get the shading from the Redshift render they would not look very cartoony ( dont like that word but it's probably the best to describe the look).

Anonymous

thank you sooo muchh!!

Anonymous

Aahhh ok awesome 🙂 thank you.

Kathleen Judge

Very interesting. I don’t know c4d but am learning blender. Hopefully I can translate some of this into blender. In the 90’s I worked at a commercial animation studio where we drew on paper. We would animate the highlights and shadows, body shadows all on separate paper levels—ink them and then they’d composite in the physical filming. Our paper ‘cels’ looked exactly like the separate rendered files you showed in AE. To think how little time this process now takes is wild. Tho —glad I was able to pay my bills back then, with the time it took multiple artists to animate! Also, animating shadows was one of my favorite things to do at the job- thinking about light and how it would affect this 2d flat animation was a good headspace to work in. Thanks for sharing the walk thrus.

olofstorm

That's awesome to hear! In some sense for 2d characters its very much the same still. But nowdays we dont have to go through the process of scanning or photographing the layers as they are already on layers. Do you still animate traditionally? I think shadows and light are also my favourite (if it has some interesting lighting going on).

Anonymous

How to can you arrange people to sleep sit and prepare the room? I still don't understand this method

Anonymous

or i nee to join 25$ tier because i wanna see all working process

olofstorm

I made the character model and then ran it through adobe mixamo ( check out the video before this one). That allows me to apply a lot of pre made animations to it. Let me know if this helps