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Hey, it's been a while since I've uploaded any additional files, hope you gonna like this one.
I've made a simple plexus comp - using a GLSL compute shader - you can save it to your palette and reuse it in multiple projects.

The way it works is rather simple - you need to provide a buffer with points in space - I use Noise TOP as an example. There's also the "lines" parameter in the Comp settings that let you change the number of displayed lines.

That's probably not the most efficient way of creating the plexus - your output buffer is ^2 the size of your input buffer, so you can only provide 35x35 points if you're using a non-commercial license. But I think it's still plenty and it works faster than just using TOPs for computation.

Enjoy! 

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