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Hey! I've been digging into the Flex Solver Comp recently, it's so cool! So, in case you've been skipping to learn how to operate Flex Solver too, here's a short tutorial ;)

Also, there will be part 2 where I'll dive more into ways to utilize Flex Solver for a general particle simulation. Stay tuned!

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Nvidia Flex Solver - part I (Touchdesigner tutorial)

The cool thing about Nvidia flex is that you can pretty easily override it, and get a fairly complex particle system on GPU with almost no GLSL. But I'm getting ahead of myself, here I'm just going to show you the basics, so stay tuned for that part 2! Get project file and support the channel: https://www.patreon.com/noonesimg Check out my Instagram for regular updates: https://www.instagram.com/noonesimg/ Check out my other tutorials: https://www.youtube.com/playlist?list=PLn-pOdjnH5ZZvVRUedrO4vSuZ83hx2E1b

Comments

Anonymous

Hi!It's a great tutorial ! I want to know how i can make the water like the beginning of this video.

Anonymous

hi! i just supported your patreon, to see if you posted anywhere how to make the water shader for the nvidia particles. Shader coding is next on my list, but i have no real time the coming months to dive super deep. Is there any chance you could point us, thirsty for water, in the right direction? (is it glsl based?)