Home Creators Posts Import Register Favorites Logout

Content

-Increased speed at which Comfort fills

-Pregnant sims will now have a hidden buff that makes comfort more of an issue for them.  

-The weakest discomfort buff is now a Fine buff, meaning it doesn't actually add to your sim's uncomfortable mood.  

-The max comfort buff now sticks around for an hour after standing back up, instead of disappearing immediately. When Sims stand up, they get a "Still Comfy!" moodlet replacing the "Comfortable" moodlet, with the same effects. If they sit back down and get max comfort again, the Still Comfy moodlet is replaced with the Comfortable moodlet, instead of stacking both. Yes, I thought of everything.

-The max comfort buff is not applied if the sim has any uncomfortable buffs. This includes fatigue, soreness, low quality furniture, having to pee, being tired, etc.    

-Comfort is now raised while biking. This is logically counter-intuitive as bikes are not comfortable, HOWEVER, using a bike is a better alternative to running around on foot all day, so gameplay-wise, it makes sense. Sims whose comfort is already in distress still cannot ride bikes. Pedaling hurts!

-Added minor crossover with Healthcare Redux by adeepindigo. Sims receive a buff when you take pain medicine. Taking it gives you a quick burst of comfort and a short moodlet effecting its decay speed, just like how drinking coffee works  for Energy. This is a quick way to boost your comfort for a small cost, but it only lasts 2 hours. (Regardless of your Comfort level, this action sets it to 50%. Negative comfort moodlets start at around 25%, so it's not a huge help, but it is a help.)

-Added a new gemstone effect for Crystal Creations to halve decay of the comfort motive! This can be found in the WIP, Not-Yet-Released Crystal Cross Pack/Consequences Mod. Alabaster will now raise Comfort significantly while activated.

The main Comfort Motive post can be found here!

Comments

No comments found for this post.