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  • Waffle_Preseve_Gardens.package
  • Waffle_Preseve_Gardens.package

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Content

Sims can now preserve garden harvestables, the cowplant, and the bonsai tree, using the "Preserve It" interaction.


This will put them into a state where no interactions can be done with them besides talking. They will not get weeds, will not get bugs, and can't be harvested. They also can't increase in quality, be fertilized, or evolve- they are purely decorative. Works on flowers, fruits, vegetables, trees, even Crystal Trees.



The Bonsai Tree will no longer grow back into a bush and need pruning, it will stay the shape you've cut it into. Sims can still view the bonsai to get relevant buffs.



Cowplants can also be preserved. They will never die, and simply never require feeding, and won't put their cake out. If you preserve a currently-hungry cowplant it will instead permanently have its cake out, but sims cannot take it.

This does not CURRENTLY work on Giant Crops, I can't figure out what's up but I can't get it to show up on them.

And note that REGARDLESS OF THE PLANT'S STATE, preserving it KEEPS IT THAT WAY. If it has weeds they are preserved, too. If it has bugs, they are preserved too. If it's wet, that's preserved too (and as a result plants will no longer become visibly wet when it rains, as their "wetness" is effectively paused).

There is a visible effect when you apply and remove the preservation!

This mod should inherently be compatible with all gardening mods and custom harvestables. The way it works is that the interactions are added to any objects that allow certain interactions- like the gardening "harvest" interaction"- and the interactions tell the object to enter a "state", and the state tells the object "Don't let any of these numbers move in any direction". By design, this means it works with anything custom. It overrides nothing, so there shouldn't be any inherent incompatibility with any gardening mods, mine or otherwise.

Update: Removed a goofy tuning that was giving a harmless but annoying BE.

Other Preserve It! Mods:
Preserve Food
Preserve Clay Blobs
Preserve Sandcastles

Requires Lot51 Core Library.

Files

Previews only

Comments

Dominie

I don't see a link for this. Is it in early access?

Dominie

Thank you so much for this!

LuciaSims

I'd like to have this. I've been playing the Rags-to-Riches challenge, and I have 2 cow plants now. I want them to be immortal, I can feed them, but I wish they won't die, that they stay the same. No hunger is cool too. I want to download this, but I'm just unsure if this Mod has any compatibility issues. I'm just using some Plant Mods from Carl “Fertilize Evolve All”, “Collectibles Ready”, and Faster Gardening by Scumbumbo (LittleMsSam). Are these Mods compatible with this one?

Danna McPheron

YES!! I can now preserve that cheeky lil bugger (cowplant) so it won't die on me again. I always had issues with these things because one second, I look away, and the next, they're dead as they can be... Edit: An error popped up as soon as I finished loading a lot that has a garden. Both MCCC and BE reported an invalid tuning in the mod: [jdimailig] Caught exception loading reference. RefName: 75733 Manager: InstanceManager_statistic. name 'source' is not defined (NameError: name 'source' is not defined) Invalid Tuning: Waffle:PreservedGardenStateInjector I use Carl's Game Overhaul, Seasons Tuner, your Gardening mods and LilMissSam's gardening mods (she focuses on auto gardening and fertilizers). I THINK there might be a small conflict between Carl's Seasons Tuner and your mod as far as the state of the plant is concerned because he put a fix into the Seasons Tuner that addresses the disappearing plants that turns into dirt piles (reverted back to when the seed was first planted). There are other components involved, but this was the first thing that popped into my mind when I read the error report pointing to the state of the plant. There IS a strong possibility that Carl's other mod, Fertilize and Evolve All, has the same plant state fix as the one I use. I just chose Seasons Tuner if I needed to fix the seasons in some regions and keep the plants growing for most of the year. I don't know if your other gardening mods have the same options as his do. I'm just used to the different gardening mods that are out there for different purposes. I just want to preserve the cheeky lil buggers (cowplants) so they don't die on me again. I hope this will help you track down this specific error. Aaaand I just figured out how to use Shift+Return to break this post up into paragraphs. :(

waffle_mix_ins

Should be. This mod literally just tells the plants not to move any of their hidden numbers in any directions.

waffle_mix_ins

I use Carl's season tuner I think. So that shouldn't be an issue. I think that error is an empty tuning module. I can check later.

waffle_mix_ins

The mod's been updated to fix this! I don't play with Better Exceptions casually as it drives me absolutely nuts when it gives me errors that ultimately mean/break nothing (...like this one) so I didn't catch this at all lol. It was a simple fix!

LuciaSims

Thank you, I'm going to do download it now. By the way, "Allow Growth and Decay" in German is just: "Wachstum und Verfall zulassen". If you want to add it in the future, if not I can still do it though. Thanks for your fast answer ^^

Danna McPheron

Yayy! I can now freeze those cheeky lil buggers and set them up to look creepy on a home lot and a Science lot.

Hanna

Is this mod still compatible? I checked Scarlets modlist but couldnt see anything. I absolutely love you for this mod, FINALLY my cowplants wont die. Thank you sm!