My Next Major Mod: More Money, More Motives (Patreon)
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A small (exaggerated) preview of a mod I've wanted to make for a long, long time.
What if objects that cost more...did more? They don't right now, really. Sure, beds have higher energy gain, but that's not from the cost of the object. It's just built in. Sure, a fancier computer or TV might come with upgrades built in. But the actual cost means nothing. A cheap PC and an expensive PC are the same basic object, so what's the point?
Well, in this video example, I've added extra fun gain to computer gain interactions...but the amount of fun changes depending on the cost of the PC. I told the game "If the PC costs 3,000 simoleons or more, add a GAZILLION more fun". And sure enough, when Waffle plays the same game on a more expensive PC...he has more fun! (Just as an example, it obviously wouldn't be that crazy in the final mod!)
I haven't checked for sure yet but I believe I can also make cheap items reduce the amount of motives or skills gained, too, so there's a reason to avoid the cheaper ones. And even more, I can make that a second optional add-on, so if you'd like, you can only have the benefits from more expensive items without hurting the cheaper ones.
I'd like to make this mod for sure but this is only a preview of a proof of concept. I will probably do it in stages for certain types of items/interactions/skills/motives at a time.
I'm very excited to have figured out how to do this!