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Downloads

  • Waffle_Souls_Journey_Overhaul.package
  • Waffle_SoulsJourney_NoAgeDurationBoost_MAJOR_OVERRIDE.package
  • Waffle_LongLifespan_Souls_Journey_Overhaul.package

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Content

For each "Tier" of the Souls Journey, you get a reward. This mod makes those rewards different or weaker. It also adjusts the rate of development of your Soul's Journey slower.

Changes:

Tier Rewards

Tier 1, The Road Ahead:
Before: 1.25x Satisfaction Point gain.
After: 1.1x Satisfaction Point gain.

Tier 2, Making Headway:
Before: 1.1x Skill Gain
After: 1.05x Skill Gain

Tier 3, Finding Purpose:
Before: Increase Career Performance and Decreased Purchase Prices (???)
After: Same, because this is hard-coded to all the careers and purchase pickers...unless I remove the buff outright or replace it with a new one, which isn't very safe.

Tier 4, No Regrets:

Before: 1.25x longer age duration for YA, A, and E life stages
After: Same, but Embarrassed buffs are half as powerful.

Tier 5, Quite a Journey:
Sim can pass down Aspiration traits to other sims. No change.

Tier 6, Dreams Fulfilled:
Sim can Rebirth. No change.

Ghost Ranks

Tier 7, Newfound Purpose
Before: Ghost power EXP is 2x faster.
After: Ghost power EXP is 1.5x faster.

Tier 8, The Big Picture:
Several reincarnation benefits. No change.

Souls Journey Experience Gain

Reduces Souls Journey Experience Gain by 50-75% in certain cases.

Souls Journey EXP is given in 4 possible ways- Small Gain, Regular Gain, Large Gain, and Aspiration Completion gain. Each of these has a standard rate of change, and additional bonuses for things like being a ghost, or for a Sim who has recently been given "Inspiration for the Soul" by a Sim using the Share Souls Journey interaction from Tier 3.

I have adjusted the "base" gain on each of these options to match the bonus values, which lowers the base gain 50-75%.

Based on the formatting of the tuning I almost want to say the default values are a mistake, just due to pattern recognition in the tuning. I adjusted these numbers to what it "seems like they were meant to be", but I wouldn't call this a "Fix" as it's just going off patterns and an attempt to make the journey harder overall.

A Note On Balance

These changes were a gut-reaction to my 3-days-from-elder Sim completing a Midlife Crisis and gaining enough Souls Journey experience from it to reach Tier 2, giving him significant Satisfaction Point and Skill Gains despite only spending one singular afternoon doing it.

(Edit: As pointed out in the comments, Midlife Crisis gains Souls Journey EXP simply for finishing, even if you didn't address the crisis whatsoever. I can confirm this mod will mean that the Crisis ending will progress the journey significantly less now. This doesn't make Midlife Crisis meaningless for journey EXP, however, as completing certain goals while attending to one may offer their own bits of EXP along the way!)

I have not extensively balance tested the speed of fulfilling the Souls Journey. If anyone finds it too difficult I can release flavors, and I will update the mod if I find these new values too hard. As usual, my mods err on the side of "Things being a bit too tough" to make them more interesting, but I try to make them reasonable.

Age Span Duration

By request I have added an OPTIONAL addon that will remove this benefit, but note that it modifies a kind-of core file relating to aging and may well be incompatible with other mods that affect aging stuff. DO NOT USE unless you are a responsible mod user who is aware of the risks (which are mostly just that other mods that alter this file will compete with it for dominance, nothing super major).

The game checks for the hidden trait from this part of the Souls Journey. The other option would be to change the trait, so that the game can't detect it since it doesn't exist, and replace all the relevant pieces so all the stuff involved still works...but that sounds messier than just risking incompatibility with other mods.

Keep in mind I don't know what other mods this is incompatible with, whatsoever. It appears to be fine with how MCCC handles aging-related settings. The only way to be sure is to earn the benefit and see if your sim's age span is correct. I have not tested any of this for compatibility with other mods. It modifies the agingtransition_human_youngadult, agingtransition_human_adult, and agingtransition_human_elder tunings. If a mod alters any of those, it'll be incompatible.

AND ONE MORE THING

I don't like maintaining "flavors" of mods. So if this change seems too slow to you, open the package up with Sims 4 Studio. Find the 4 files on the left side named "Action Tuning".

If you want to use another mod that slows Souls Journey, delete these files.

If you're only using my mod and want to adjust the speed, click them. The very top number after "Statistic Change" in each of these is what I changed. If you want it to be faster, make the number bigger. Small, Regular, and Large are used for things the game deems worth "a little bit", "a normal amount", and "a lot" of experience. The aspiration one is for completing aspirations (I think? I don't believe it's for each aspiration goal, but each stage). You can tweak them to your liking. It's easy! Don't change anything else but that first number.


Update: Added a Long Lifespan flavor. Reduces the already slower speed of experience by half, and also lowers the previously unchanged bonus points gained from various other factors to match.

Files

Previews only

Comments

Lauren Loves Stories

This is awesome. I'm going to try it out, thanks for making it! I had the same exact thing happen to a sim who solved a mid-life crisis. She jumped up two tiers in the soul's journey immediately when she didn't complete any bucket list goals and didn't do any of the tasks to solve the crisis.

waffle_mix_ins

Oh, yeah, that's a good point. You get experience for the Midlife Crisis simply finishing whether you finished it for the Sim or not...And it's the "Large" increase (which used to be "10", and is now "2.5"). That gives me some insight on how many points each thing truly gives. I'm not sure how I'd reconcile that one, but this mod will have reduced that to about half of the first tier, at least, which isn't so bad. The Sim did journey through their Crisis even if they didn't accomplish anything during it, right? And some of the midlife crisis goals *will* result in additional points, like for finishing an aspiration or whatever. So hopefully this solves that issue. I hadn't even realized the points gained were from it ending, and not from "me doing it"!

NayaMasters

Is there any way to disable the life extension? I play with a specific aging system and the 1.25x longer age durations for YA and A will screw that up...

waffle_mix_ins

I have added an OPTIONAL addon that will remove this benefit, but note that it modifies a kind-of core file relating to aging and may well be incompatible with other mods that affect aging stuff. The game checks for the hidden trait from this part of the Souls Journey. The other option would be to change the trait, so that the game can't detect it since it doesn't exist, and replace all the relevant pieces so all the stuff involved still works...but that sounds messier than just risking incompatibility with other mods. Keep in mind I don't know what other mods this is incompatible with, whatsoever. It may be incompatible with how MC Command Center modifies aging stuff, for all I know. The only way to be sure is to earn the benefit and see if your sim's age span is correct. I have not tested any of this.

DC

I'm most excited for the "no age duration boost" part, but I use MCCC to adjust life spans so I'm going to let other people test it for a while first 😅

waffle_mix_ins

I believe when a sim ages up, these files just multiply the expected age duration. They handle things like the long lived trait and whatnot too. So if the age duration is 10, and your sim did the souls journey, and ages up, it goes "ok, 10 times 1.25..." and just does the math. In theory any other mods that deal with age lengths won't be negatively impacted by removing this check- the only issue is if any other mod also modifies these files (which I don't expect many of them to have done, even those directly dealing with aging). In which case, either my modified file or their modified file will load. If their loads, this change isnt made, and so the multiplier still applies. Of course you can always use mods to adjust on the fly after the fact anyway.

NayaMasters

I just tested and it seems to work with custom MCC age settings. I cheated to Level 4 of the soul's journey and my age span didn't increase. I also aged up to adult and then Elder to be sure. I also went back and tried aging up with a cake vs cheats and it still worked! Thank you so much!💙🩵💙🩵

Kiwi

I really appreciate how thoughtful your mods are if that makes sense? I like that its made in mind for someone who enjoys the game and wants to enhance it.

Jacki

can't wait to try this once I buy the new pack!! I'll be sure to report back once I do 💜💜💜

aki

thank you for your hard work! despite many criticisms, you modders bring life to the community

waffle_mix_ins

Balance is my main reason for making mods. When Werewolves came out I was so thrown off by how their lives were balanced against the rest of the game it resulted in 10+ mods overhauling basically the entire thing. This is why I largely make a bunch of mods after a pack comes out- the second something feels too fast, too slow, too rewarding, too disappointing, I close the game and I modify it lol

LuciaSims

I have this pack installed, I can't even play with the whims anymore because of this, I just wish there was an option in settings, where you could deactivate the whole soul journey feature, the reborn feature, everything from Life & Death aside the heirlooms, I wish I could deactivate it, because I'm playing a one Pack per time, like they were released one by one. I've played GTW, Outdoor Retreat and I'm now still playing Spa Day, It took me more time, because I forgot to play the aspirations and then the Grim Reaper Reward Event... But now that I finished the Event I'm playing Spa Day, the last aspiration, where you have to keep the same client and give him 10 Spa treatments. I tried that already but isn't working. Massages aren't counting? Is this pack also buggy? Thanks for making those mods though, I might use them when I'm playing Life and Death!