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Poll

Mod Idea: Dealbreakers

  • i think this would be neat and am willing to wait 6 to 34 months to see it happen 120
  • I don't care about this idea I guess but I doubt this poll is realy for taking feedback anyway tbh 12
  • is this just a way to put an idea out there and then not have to commit to it? 2
  • options 2 and 3 are basically the same and I would like a second option for "this is neat", so I am voting on this one 41
  • 2025-02-26
  • 175 votes
{'title': 'Mod Idea: Dealbreakers', 'choices': [{'text': 'i think this would be neat and am willing to wait 6 to 34 months to see it happen', 'votes': 120}, {'text': "I don't care about this idea I guess but I doubt this poll is realy for taking feedback anyway tbh", 'votes': 12}, {'text': 'is this just a way to put an idea out there and then not have to commit to it?', 'votes': 2}, {'text': 'options 2 and 3 are basically the same and I would like a second option for "this is neat", so I am voting on this one', 'votes': 41}], 'closes_at': None, 'created_at': datetime.datetime(2025, 2, 26, 14, 26, 43, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 175}

Content

Proposition:
A new preference category: Dealbreakers.

Said category would list a bunch of Sim "traits". Not traditional traits...new "traits". Things like "Goth" or "Horse Girl" or "Victim Complex" or "Loud" or "Hyperfixated". Vague descriptors of "types of people". Each of these traits is purely imaginary- it has no actual in-game behaviors or interactions or special moodlets. It exists for the Dealbreaker system, which works as follows:

If you select Like on a Dealbreaker, it marks your Sim as that type of person.
If you select Dislike on a Dealbreaker, it is a dealbreaker for them.

If your Sim is marked as a type of person that another Sim has chosen as a dealbreaker, or you have marked a dealbreaker and you try to interact with a Sim featuring that trait, social interactions will nearly always fail.

"My Sim is a Horse Girl and he HATES Car Guys".

In this case if your Sim interacts with a "Car Guy" basically every social interaction just plain won't work. Car Guys are a dealbreaker for Hendlefrond Chesternut, self-declared Horse Girl, and so he cannot possibly ever get along with Dave Trucknuts, the self-declared Car Guy.

I think this would be a fun and cute little way to add more "personality" to your Sims without actually changing who they are. Self-declared "imaginary" aspects with one goal: To obliterate social interaction with people who just plain aren't into that kind of person at all.

Comments

Vencris

This is a FANTASTIC idea. It is absolutely worth waiting months for, for me. It is definitely a huge project but the gameplay would be so much better! Its funny you chose "Car Guy" for your example because that is a total dealbreaker for me (and probably most of my eco-conscious characters like every single plantsim) and I can't wait to see how Car Guys might try to brag to a plantsim and have them shut it all down. Hahaha, like I said, fantastic idea and I really hope you do it. (Yay!)

drakeotomy

Out of curiosity, how is this different than the preferences system?

waffle_mix_ins

Preferences diminish social success, this would outright make it impossible. Many preference mismatched can make social success nearly impossible but this would guarantee no success regardless of all other factors