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The plants from Enchanted by Nature hold much different value than plants from other packs. The rest of Gardening Overhaul alters the plant harvestable values so that they are worth much less, to offset how many you can get each day, and how profitable they all were.

With EBN, the plants don't actually produce normal harvestables. They produce Apothecary Ingredients which are "collected from" the plant once a day. Balancing them is a bit different. You can't even get seeds from these plants as the "harvests" from them are not fruits or vegetables you can shove back in the ground. You only get more seeds from quests and foraging. Apothecary itself is not even inherently profitable and instead balanced around doing an associated career.

So the changes I've made for this one are structural to how their special interactions actually work.

Fairies can duplicate seeds, and I have nerfed this separately from Gardening Overhaul. Changes made here are assuming you are using this nerf!

Moody Shrub:

  • Moody Shrub is surprisingly balanced. It gives more mood bottles at higher qualities, and specific mood bottles if set to a specific mood. I have, astonishingly, made no changes to the Moody Shrub's worth or harvests at this time. Emotion Potions are not super valuable, they are limited in utility that really changes how the game works, and they don't even restore that much Emotional Force.

  • However, mood can no longer be changed unless Sim is a Fairy. If a non-fairy Sim comes across Moody Shrub seeds, they're stuck with a random mood on each shrub! This interaction requires Fairy Dust anyway, so it's not like non-fairies were out here abusing it.

Lightning Root:

  • Lightning Roots give power to your utilities stats when connected to the grid. This requires my fix if the plant is fully grown. The power they give increases with the plant quality and decreases at lower qualities.

  • I have increased the amount of power given at all 3 stages of quality- the two worst, the middle levels, and the two best. The power they give increases with the plant quality and decreases at lower qualities, and now those levels are 2x higher across the board.

  • When dry or very dry, power production stops.

  • Power can no longer be connected unless Sim has Level 5 Handiness!

Aura Blossom:

  • Aura can no longer be changed unless Sim is a Fairy. This change means gardeners can't get their hands on an Aura Blossom and immediately negate the need to care for their garden, as the default aura is always "Majesty". This interaction requires Fairy Dust anyway, so it's not like non-fairies were out here abusing it.

  • To account for the bush being stuck in Majesty mode if you aren't a fairy, the buffs and effects for this have been changed (as an optional file). Some Auras have Level 1 and Level 2 versions, with the Level 2 versions happening for higher quality plants.

    • Majesty buffs raise a Sim's "effective skill" by 1. That means when they have this moodlet, the game treats their skill as if it's 1 level higher when calculating crafts and such. Both buffs had the same value for this- I've made the Level 2 buff increase Effective Skill by 2 instead.

    • Majesty buffs increase skilling speed by 10%. I've made the Level 1 buff not increase skilling speed at all, and the Level 2 buff increase it by 10%.

    • Majesty buffs also boosted Fun, Energy, Hygiene, and...Hygiene...again? By 5% (or 10% if the plant is high quality) when added to a Sim. So every time you got it from the shrub, it'd raise your motives a bit. I changed this to raise Energy, Hygiene, and Emotional Force, but also made it so this can ONLY happen when your Sim DOES NOT already have the buff. Previously, it could happen repeatedly when near the shrub, when the Buff would get re-added to your Sim and have its duration reset. Now, it can only happen once every 6 hours, at the most, after the buff disappears. TLDR- Boosts Energy, Hygiene, and Emotional Force, once per receiving the buff.

Nothing else was changed- values of harvests are the same, and this mod does not impact Apothecary crafting whatsoever.

Get this update Here. Enchanted by Nature update is now in the main Rar file in the Enchanted By Nature folder. You can remove any package you want if you don't want those specific changes.

I have other mods relating to Enchanted by Nature and these harvestables that are not inherently tied to this overhaul. I recommend using them alongside Gardening Overhaul.

Lightning Root Connect to Grid Fix

Fairy Duplicate Nerf

Smaller Aura Blossom Aura

Multitasking Skill Reward, Fairy Fertilizer

Files

Previews only

Comments

Jennifer Shorey

Do you have an EA creator code? I'd love to be able to pay it forward. You are my favorite modder :)