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For some reason, when I "prototyped" this by throwing a quick buff together and jamming it into one of the existing modules, my tests didn't work. I have to test for the sim's preference, and the current weather. The buff pictured for snow will only show up if the sim has the associated preference during the associated weather.

First try, it didn't work.

Today I went all in and just started the entire project. Made the 4 buffs for liking the 4 weather designations (Rain, Snow, Sun, Wind), made the loot action that shoves them onto your sim, threw the tests in there, wrote the strings...and hey, look at that, the tests work this time. No idea what was wrong the first time, but I currently have all 4 "Likes" buffs working in-game. I have to fix a couple typos, but it'll be short work (hopefully!) to make the 4 "Dislikes" buffs and get those implemented, and then Satisfying Weather Preferences 1.0 will be ready to go!

I plan on making an update to it later that adds support for things like the Storm Chaser reward, and maybe separate buffs for separate types of weather (though it'll just be flavor text). I'd also like to *maybe* make an optional version where you have to be outdoors for any of these to work (currently they are active during the weather indoors or out).

But the base function of "I like this weather, I gain satisfaction, I hate this weather, I lose satisfaction" will hopefully be ready to go some time tomorrow! Don't move any of your sims who hate the sun into Oasis Springs or they're gonna be losing a LOT of satisfaction points!

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