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MAJOR UPDATE:
With the help of Frankk, I've now got a script that makes sure that the game won't force existing sims to be Servos in order to fill these roles!!! Thank you Frankk!!!

Added Mailman
Added Barista
Added Librarian (Does not replace Moonwood Mill)
Added Paparazzi
Added Repoman
Added Bartender (Does not replace Moonwood Mill or Batuu)
Added Forest Ranger
Added DJ
Added Pizza Delivery
Added Yoga Instructor
Added Science Lab Coworkers
Added Receptionist
Added Zoomers Delivery
Added Grocery Delivery

NOT ALL SERVICES OR NPCS ACCOUNTED FOR. See one missing? Have a request? Let me know. Some are INTENTIONALLY excluded, like Sulani's themed bartenders, Batuu NPCs, Moonwood Mill NPCs, etc. University and High School faculty will come next, but guys, there's SOOOO many filters for NPCs in this game that I got overwhelmed for the moment. So gimme a bit :p

This mod makes Service Sims into Servos. Instead of generating an ugly random townie, or picking one of your favorite people around the game world to be a vendor or a maid or whatever, this mod will generate a Servo instead.

You can pick and choose which services you want replaced.


Services are color-coded. There's a limited number of color options, so not all services use a unique outfit.

Servos still generate with randomly generated sim names. I want to try and change this to give them more unique or robot-y names.

If you currently have any services, or sims assigned manually as service sims, they will usually be replaced automatically the next time the service starts- even if the service sim is already on the lot! They get kicked out of the role and leave immediately.

If this mod is removed, I do not believe the Servos will be replaced, however, because Servos are allowed in these roles to begin with. The mod simply forces the game to use them, which is why they'll replace humans. If you uninstall the mod you'll have to manually kill or delete the Servos you don't want around.

Servos by default do not switch into uniforms or other clothes, so they won't spawn with weird hats or outfits that don't work on their bodies. Should be compatible with everything- as it simply injects into the sim filter for these services, "Hey, use a servo for this".

If you notice a service not working properly, let me know- not all repairmen are "repairmen" (Batuu has special ones, for example) and there are a few contingencies not yet accounted for. And of course, these sims will exist in your game world after generation, so you *will* see a good number of Servos wandering your game world. Personally, I recommend renaming them as they generate so they are more identifiable (or less- name them all "Vendor" or "Repairman" or whatever and ignore them.)

REQUIRES BRAINBLASTED INJECTION TOOLS TS4SCRIPT

REQUIRES DISCOVER UNIVERSITY

🚨🚨🚨R E Q U I R E S🚨🚨🚨 THE TS4SCRIPT FILE 🚨🚨🚨OR YOUR GAME WILL TURN EXISTING SIMS INTO SERVOS!🚨🚨🚨

Early Access until 7/18
Download Here

Files

Previews only

Comments

Alistair Stuart

Out of curiosity, do they still run the risk of breaing if it happens to rain while performing their duties?