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I made a post about how Nectar Overhaul feels to play once i was 2 weeks into a fresh save.

Now I'm another 2 weeks in- how's it going?

Last time, I reported a potential profit of 2,850 simoleons with some very limited crafting with basic recipes over two weeks. Now, after another 2, according to the nectar aspiration...I've only sold 3,054 simoleons worth of nectar.

BUT.

Inside my storage, I have about 8,000 simoleons worth of nectar, not counting my first ever Finely Aged, Excellent Quality grape nectar which is worth 1,068 simoleons on its own. And that 8,000 will go up in value as the remaining bottles finely age. There's 32 bottles in storage, which is pretty good, although a lot are Apple- which is low value.

I'm really feeling like this is a very solidly balanced mod. I think it would be a lot of fun to play with generationally, and pass down excellent quality farms to kids to keep producing nectar.

If I had thought about it when making the mod, I would've made Moderately Aged take as long as Finely Aged does, and give it the same profits, and then use Finely Aged as an EXTREME age, that takes 5+ weeks on its own. Then you could have a bottle in the family for a generation before it was really worth a lot of money. Adding that sort of feature is possible but beyond my scope, I think. I'll have to ask around how hard it would be to add a price multiplier after another 50+ days or so. Or I could alternately make a "Generations" version that makes Finely Aged simply take a very long time. So you start out doing it as a hobby that your kids benefit from as adults. That could be fun! Would anyone be interested in that?

Also: Yard sales? I just sold that 1,068 simoleon bottle of grape nectar for 3k by having a yard sale. So keep that in mind!

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