Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Waffle_Kleptos_Dont_Ruin_Venues.package

Missing 2 full-res photos, 1 file, as this post has not yet been imported.

Content

Hard to take a picture of this one- Kleptomaniacs will no longer REMOVE items when they swipe. A swiped item will be cloned into their inventory instead. This means you can now play as a Klepto, or have them around swiping things autonomously, without damaging your builds. Steal grand pianos, it's no problem- they are no longer removed from the lot.

Overrides the globally used SWIPE interactions for all Klepto interactions.

Businesses and Hobbies update: Added 3 interactions from Businesses and Hobbies that come from various perks allowing non-kleptos to steal. Also changed the swipe animation to the burglar animation so it's big and obvious when it's happening! And fixed an issue where the stolen object wouldn't appear in your inventory. As an added bonus: The burgle animation makes stolen objects fade out. But since this mod makes the object not actually leave the lot...it'll disappear once stolen but come back when you return to the lot later!

Also added Recycle Disciple compatibility. They can swipe objects to recycle them into bits and pieces. With the mod installed, this no longer removes the item, but still awards bits and pieces. The interaction is no longer autonomously available to other sims.

Files

Previews only

Comments

JJ

Thank you :)

SparkleMotion

my klepto caster has swiped the fountain from the realm of magic academy 12x now. It's getting expensive to replace those constantly. I was like really, lady? I JUST built it can you just...not? Thank you for helping us protect the builds

Snack Bandit

What about the Stringavarius violin at the Starlight Accolades lot? Thorne Bailey isn't a klepto, but after he plays it, he puts it in his inventory and that ruins the lot as a lounge because it no longer has a musical instrument, then the Accolades never happen again until that lot is manually repaired. I normally just put a piano on the second floor and move the violin to the roof, but it'd be nice if NPCs wouldn't walk off with lot instruments.

Danna McPheron

I looked all over the internet for something like this. Lo' and behold, this showed up in my notifications. I was like "there it is!" Now, I can protect the lots from my Criminal who has taste for art.

MysticRain

Is this still usable without the Business Pack? :)

zalcu

With the objects not being removed from the lot, will the objects you steal still count to Sticky Fingers aspiration? I assume not?

waffle_mix_ins

They should. All this does is change the part that says "make this item go away" to "make this item invisible until the lot is reloaded". The part where the game sees you steal stuff is all normal.

TheAllenCH

I know it's two years later, but I love this mod in particular. It saves our builds. I also love the way it disappears when you steal it but gets replaced only when you return, just as it would get replaced by a public venue IRL. I don't need a lot of reality in Sims, but my Dog, this was needed and EA should make this an official thing.

LuciaSims

In real life? Do you mean when someone steal something in a public venue, then the stolen object will be cloned? This isn't real at all, or how do you mean it? I also love this mod, but I also love how we can steal objects from the Landgraabs and then they have nothing, the way it is in game is good because of them not having the items. But if replaced it could also mean, they are so rich they simply bought the stolen objects again. But I know ingame things work differently.