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I've got a WIP right now to bring it back.

Currently, it takes about 9 hours to really feel the effects of it. First your sim will desire a sit (+1 uncomfortable buff). If they don't do a comfort-increasing action such as sitting, napping, sleeping, or bathing (including sitting at the computer, sitting by the pool, sitting in the onsen, any sit interactions whatsoever), they'll progress to "Sore Feet" (+2 uncomfortable), which later progresses to "Can't Stand to Keep Standing", which is a +3 uncomfortable moodlet.

At each progressive level of the negative moodlets, your negative moodlets will take longer to decay because of your lack of comfort, and your fun and energy motives will decrease faster, among other fun effects- like the teen mood swing walk cycle when particularly uncomfortable.

At the point of Comfort failure, you will be forced to sit on the ground no matter what you're doing.

This incentivizes TAKING A DAMN BREAK. In Sims 1 times we couldn't just shove our sims at a crafting station for 12 hours only taking a break to pee and *maybe* eat. Being uncomfortable stopped you from GRINDING, and I want to bring that back.

Currently I have a couple big bugs because I've never really worked much with this sort of thing before (I've essentially made a full hidden motive, and I didnt quite do it right) but the parts that do work feel pretty good. My sim had to take a break from finding collectibles to go home and just *relax*. Even with a nearly full Fun motive, he had to sit down and watch a movie just to be sure he was doing something comfortable.

I'm really excited to work more on this and add more features to really flesh it out into a proper "custom motive".

When this mod releases it will be in Early Access, but I'll be working on it this weekend.

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