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Today, I made a list of what interactions should explicitly increase the comfort motive. This covers pretty much everything that involves sitting, that also doesn't involve physical effort. Including obscure things like sitting in the wading pool, or riding the tunnel of love.

I applied a really obvious visual effect so that I could see at a glance if the mod was working when using these objects, so I knew what to look for if something wasn't working. This effect is just for testing purposes.

This weekend, I'll be making a similar list- of things your sim CANNOT do while their feet hurt, at the lowest comfort level. The entire point of this mod is to create disincentives for "grinding" at craftables, skilling, etc, by making your sim want to sit down every once and a while. If they don't get a break, they will reach a point where they REFUSE to do anything productive that doesn't involve sitting- and maybe some things that do, like work on the computer.


This includes things like cooking. Maybe an excuse to get delivery?

And things like taking a standing shower. Maybe a good reason to get, or use, the much slower bath tub option?

I'm considering adding a "delay" buff to this- so even if your sim does relax, they can't actually do any of these things until they're back to "Comfortable" status.

There's 3 stages of poor comfort. +1, +2, and +3 uncomfortable moodlets for each stage. Right now, only the +3 prevents you from doing certain actions, but I may make it so once you reach +3, you must raise the comfort motive high enough to get out of all 3 moodlets in order to take action again. This is a "maybe". 

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