The Sims 4 Comfort Motive (Updated 8.17) (Patreon)
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(This entire post is explained in the video if you'd rather watch than read!)
In The Sims 1 and 2, Sims had a little thing called "Comfort". When they spent too long on their feet or doing strenuous activity, they would eventually decide they have had enough and refuse to do productive tasks that required standing. This made it much harder to grind craftables, grind skills, grind money making, grind collecting...essentially, it forced your sims to take breaks.
Sims 4 decided not to have this, and I'm here to solve that with a FULLY FEATURED BRAND NEW MOTIVE!
The Comfort Motive is a mod weeks in the making. And it is thick. I tried really hard to make this a fully featured "real" motive. So let's get into the features:
All sims Teen and Up get the Comfort motive added.
...unless they are a ghost or a Servo. Inactive households do not get the Comfort motive. When Sims are first loaded, their motive is set to a random number within a small positive range. Pregnant sims experience discomfort faster.
Comfort features 4 special buffs in place of a bar on the motive panel.
"Comfy" affords sims faster decay of Uncomfortable, Stressed, Angry, Injury, and Mood Swing buffs while active, and is active while seated and for one hour after standing back up.
"Could Use A Sit" is a Fine moodlet and slows decay of the previously mentioned buff types a bit. Sims are more likely to do a few relaxing activities with this moodlet, and they will learn skills 5% slower.
"Sore Feet" gives +1 Uncomfortable, slows buffs a bit further, makes sims even more likely to try and relax, and slows skill gain by 15%.
"Can't Stand Standing" gives +2 uncomfortable, makes sims wave their arms around with a thought bubble to let you know they're desperate, makes sims walk with the teen mood swing walk style, gives them glowing red feet, slows those buffs WAY down, makes Energy and Fun motives decay faster, HALVES skill gains, and most importantly- COMPLETELY prevents sims from doing THOUSANDS of interactions across ALL packs!
When the motive fails, Sims will seek out a number of seating options nearby, including things like sitting by the pool. If no options are available you'll get a notification telling you your sim is trying to sit but can't find anywhere to do it.
When the motive is mostly full, it will decay sliiiightly slower. When the motive is almost depleted, it will decay MUCH slower.
THOUSANDS OF INTERACTIONS ACROSS ALL PACKS
are disabled when your sim "Can't Stand Standing". You cannot craft. You cannot collect things. You cannot garden. You cannot cook. You cannot dance. You cannot do Yoga (except the corpse pose!). You cannot do extreme sports (except sledding!). And so on. This part of the mod alone took me days to put together and they may be missing options. If you see anything you think is missing, let me know and I'll look into it. I will also be adding compatibility for a few other mods that I like and use later.
When sims are sitting, relaxing, sleeping, or meditating, they will refill their comfort motive.
MOST BUT NOT ALL sitting interactions count for this. If you're in a chair or on a couch or on a barstool, you're good. On a piano, maybe not. I tried as hard as I could to cover my bases here. You won't be in a situation where you're not able to fill the motive, though. Some things are goofy here- ALL meditation interactions count towards comfort increasing, so that includes teleporting from high wellness skill. This is harmless and, honestly, makes sense. There are a lot of obscure ways to increase comfort, too. Riding in the Tunnel of Love will do it. So will meditating, and sunbathing.
There are two reward traits.
Comfy Insoles will slow your comfort decay by 50%! Do you want to eliminate Comfort altogether? Then get Memory Foam Injections in your feet, which will stop it from bothering your sims entirely- AND give you a permanent "Comfy" moodlet!
Compatibility With Other Mods
The tuning in this mod can be used by anyone to provide compatibility with their mods if they so please. At present the mod supports compatibility Healthcare Redux by Adeepindigo, and its pain medicine, which functions like how Coffee does for Energy. Take a pill and you'll get a boost to comfort and itll lower slower and raise faster for two hours. That doesn't mean other mods are totally left out, though- if interactions from other mods are made in certain ways, they will work out of the box with this mod.
This mod now also supports Happy Holidays.
Future Plans
For all new content going forward, this mod will get an update to add new interactions to the "can not do" list and the "raises comfort" list. This should be pretty quick and easy, and the mod will function without these updates, it just won't be as fully featured and might feel a bit off if your sim can be desperate to sit but still able to do something crazy or intensive.
I plan to add support for *positive* integration with pack features that aren't really there right now. Meditation increases the comfort motive and lots of sitting interactions across several packs do as well, but I would like to add the motive to the debug "make happy" cheat, make a reward potion (existing or new) increase it, add effects to the Celestial Crystal Crown or to the Tea Sea to increase it, etc..
REQUIREMENTS:
Lot51 Core Library
Parenthood Game Pack IS NOT REQUIRED, you just won't get the moody walk style.
THANK YOU:
Lot 51
Lumpinou
Everybody else on Creator Musings as always sorry I didn't name you all individually sorry
PATCH NOTES can be found on the download page.
Update 3/13- New Versions
Updated 3/16- Interaction Additions
Updated 4/16- Removed vestigial tuning
Updated 7/23- Tuning changes
Updated 8/10- Support for Mermaid sleep in water and Lovestruck rug/blanket
Updated 9/8- Cuddling in bed, autonomous or otherwise, now counts as a comfort interaction. This will stop sims who cuddle in bed from freaking out. They wouldn't gain comfort, and if it hit 0, they'd fully just pop out of bed leaving the other Sim still cuddling the air!
Updated 1/10- High School Rabbit Hole now increases Comfort.
Updated 3/30- Added support for Marco's Small Business Overhaul to disallow restocking with hurt feet. Added Business and Hobbies support for Pottery and Candymaking, but not tattooing as I am unfamiliar with how it works and worried it might cause problems.
Updated 6/19- Added University Classes, lectures, skill classes, and tutoring!
Update 6/22- Improved Uncomfortable Buff penalty so that it doesn't...make the Comfort Motive's Uncomfortable Buffs oppressively difficult to get rid of.
Update 7/13- A bunch of fairy stuff! Enchanted by Nature update.
Update 7/15- Enchanted by Nature update 2- EA didn't tag a few things right, I think, so I added them manually. Sleeping on ground (high skill) and sleeping on pianos and dollhouses (fairy). Adjusted Fairy Comfort modifiers so they not only lose less comfort, but also get it back faster. This is an attempt to balance Fairies as "flying instead of on their feet" and let them stand around more. Only applies to fairies with flying enabled. Also adjusted the Desperate comfort state so that, while in it, comfort drops much slower, meaning Failure won't happen so soon after entering this state. This moodlet is now +5, though! So instead of the "forced to sit down" failure state, which was honestly more annoying than intended, your Sim will simply be visibly uncomfortable and want to figure that out ASAP.
Additionally, the max comfort motive (when you've sat until you've hit max) now lasts 90 minutes instead of 60 and will slow Comfort decay to 75% while active. This further rewards filling the motive up completely and has sims start the day off better when waking up.
Update 8/17: Balance system update. Sims now regain balance after the "Still Comfy" moodlet ends. They lose it at half speed if it lowers while doing any "Sitting"/comfort-raising activity, and if they have one of the reward traits, the speed is halved at all times (and multiplies with the halved speed from sitting).
FOR MODDERS: How to Integrate Your Mods
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