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For the first have of the month we plowed through a lot of over-do useful utilitarian models. I’m guessing for the second half of the month we’ll be on a lot of detail merchant, and merchant scatter. 

Wall Expansion

First up is our long over-promised walls expansion. Each wall section will include the 3 battlement variations of our initial release. This will offer a nice endcap to our visionary wall set. This wall expansion will include the following assets.

  • Straight Wall Tower
  • Strong Point
  • Strong Point Extension
  • Strong Point Tower
  • 90 degree Wall Turn
  • 45 Degree Wall Turn
  • 22.5 Degree Wall Turn
  • Inverted 45 Degree Wall Turn
  • Wall End
  • Solid Wall (No archer slots)
  • Low Profile Underdark Road

Low-Profile Underdark Road

Second up is an 18 Part Low Profile Underdark Road. There is nothing on this road that would keep it from working in other environments. This set features 6 straight, 5 curves, 1-90 turn, T section, X section, Y section and 3 end caps.

Underdark Magnet Wall

 Last up is a 26 part version of our magnet scatter walls based on our underdark masonry. These sets have been immensely popular and will add to our previous dungeon and mine related magnet wall themes. This set will feature both doors and arches, along with stand-alone walls and an extra long 15 inch wall. The look should allow this set to work well for catacomb or tomb settings.

Files

Previews only

Comments

GameNight

Love it all! One thing I'd like to ask...is it possible to get some sort of ramp onto the walls like was done with the HWM? Maybe something that could connect to the standard underdark roads or even these new ones. It would allow the walls to also be used as a type of bridge or a very protected road where lots of dangers lurk. Just my 2 cents.

william hurt

This all looks and sounds beautiful, my dnd playing customers will love this almost as much as i will

James Klappenbach

Now, you're speaking my language. Nicely done. Looking at these sets, I can just hear the basso profondo of the Mordor theme pounding in the background.

gamescape3d

Thanks James, Yeah they should have a nice ME fit!

gamescape3d

I'll have a look, It almost seems like that's another idea. It would be a pretty narrow pathway. I certainly like the idea, a fortified hiway would need some extra build out features like bridge sections and fortifications along the way..

GameNight

Great work on the merchant inserts and tents