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Hey guys,

As some of you are aware, we recently started working with Mimic Productions, famous for their work on the Avatar movies.  I figured I'd give you guys a quick preview of what to expect in the upcoming character model revamps.

In the main picture above, you can see the differences right away.  This is Stephanie's old face compared to the new face, which includes real body scans that are mapped to her features to create a great level of detail and realism.

Attached are a bunch of photos of the *new* Stephanie, you'll see making an appearance in a near-future update.  No hair, yet, but we'll post some previews once we get an update on her production.

Lastly, here's a picture showing how her pupils can change shape based on the room lighting.

https://www.youtube.com/watch?v=LmQejFG62-E

Exciting stuff!  Coming soon!  As always, thank you for your support!

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Comments

cooperdk

I really don't understand this post. Mostly because DAZ actually incorporates Mimic data for their movements etc., but also because any texturing etc. is readily modifiable. So Daz can be as awsome as you want it to be. But it costs to get really good data for movement etc. - just as it does to purchase it directly from Mimic.

eekgames

Mimic is the name of the company we are working with, not to be confused with the product Mimic from Daz 3D. Mimic Productions are remodeling our characters from the ground up and we are moving away from Daz. Daz models come with a lot of baggage that is problematic for game design, so we are abandoning this, and getting custom models created from scratch for our purposes. Additionally, it's true that Daz can look quite good in its *own* engine, but once it's exported, it loses a lot of that polish and realism. The image you see on the left is what comes out of Daz when exported. We are now using real body scans from real people to generate our textures.

cooperdk

I saw games using DAZ that had the details. I guess it depends on a lot of things, but I believe you when you say that DAZ carries a lot of unnecessary data, when talking gameplay design. I thought that the DAZ Mimic package was made by Mimic. I actually remember reading it somewhere, at least if we're talking this company that, according to what I read, has their real force in lipsync and motion capture: <a href="https://www.mimicproductions.com" rel="nofollow noopener" target="_blank">https://www.mimicproductions.com</a> Anyway, I'm sure it's a good choice (y)

eekgames

It's possible Mimic and Daz have worked together, or worked with them on their lip syncing tech, but this has nothing to do with lip syncing. We're also not looking to simply "download a package" and use it in game. Mimic is working with us to create custom models, textures, an in-game shaders to create a unique look that will look better than anything that can be achieved using Daz plug-ins. We are also using different scan data for all of our models. So each model is getting unique attention from Mimic studios. To clarify further, you *can* get Daz models looking pretty good in game engines, but at a huge performance cost. In House Party, we have up to 12 characters on the screen at once. Using Daz models in full fidelity with those types of numbers would bring most GPUs to their knees (even modern ones). We are taking out all of the stuff that makes Daz models expensive and using real body scans to create more realistic looking skin, eye, and hair textures. The result will be much better looking models with almost no performance decrease. Hope that clarifies things for you!

Willie D

omfg that's cool

Mr. Roboto

Wow. Just amazing work.

Icarus Unleashed

With that level of realism, what we need now is VR... Just sayin' ;)

Sylvain

That's truly amazing. I'm eager to see it.

prince2126

i have issues loading the game it closes on its own