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Hey guys!

Here's House Party 0.13.0 Alpha!  Lots of cool updates in this one.  For starters, you'll meet our new character, Leah.  She doesn't have much of a story yet, but that's coming soon.  In terms of story, this update adds a another story involving Patrick and Rachael with opportunities to romance either of them.

Another really cool aspect of this update is that we did away with the clunky "third hand" cursor.  You can now right-click interact with items around the house to grab them, carry them, and throw them.  Hold down right-click to charge up the throw meter.

Lastly, lots of performance and optimization stuff under the hood.  We'll have another Alpha coming to you in the next few weeks that will polish up and finalize the stories, and then we'll move into our Beta sprint.  Enjoy!

CHANGE LOG:

 In the Original Story: added the following Opportunities for Patrick: Patty's Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery 

 In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold 

Added new Character “Leah”

Removed Floating Hand (Control Hand) in favor of a new right-click interaction system

Optimized most pickup-able items in the house to be used with right-click option

Added a “breathing” effect to Leah, Madison, Stephanie, Amy, and Rachael (Will eventually be ported to all characters)

Added physics to Leah, Madison, Stephnaie, Amy, and Rachaels’ butts (Will eventually be ported to all characters)

Added Leah to the Main Menu Screen

Added “Compubrah” environment

Added Vape Model

Added Music Dock Model

Added MP3 Player and Headphones Models

Added Trash Can model

Added Keys on a Ring model

Added Magazine model

Added burnt face Patrick

Added avatar image for Leah

Save games will now be forward compatible (Starting with versions greater than 0.13.0)

Created an audio pooling system to increase performance

Restructured Story Creator Data to be more user friendly and intuitive

Official stories and translations are now kept in the game data folder.  (Mod data remains in Documents)

Fixed an issue where Background Chatter would not play in custom stories

Created LOD system for Leah, Madison, Stephanie, Amy, and Rachael (increases performance.  Will eventually be ported to all characters)

Fixed an issue where background chatter delays were not working properly

Added background chatter delays to various events

Fixed an issue in the CSC where an error would be generated when adding a new value on the fly

Fixed an issue with female orgasm meters recharging too quickly

Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs

In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity

In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”

In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events

In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy

In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path

In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time

In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity

In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message

In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight

In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events

In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved

In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions

In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content

In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange

In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)

In the Original Story: fixed a handful of typos in Madison’s story

In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances

In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity

In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence

In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed

Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs

Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game

Added in thirteen new move targets outside the house for use in stories

Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters

Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.

Optimized physics calculations

DOWNLOAD:

House Party 0.13.0 Windows 64 BitHouse Party 0.13.0 Windows 32 BitHouse Party 0.13.0 Mac OSXHouse Party 0.13.0 Linux

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Comments

MockingByrd

Don't want to be that guy but i have to ask is the Leah going to just be Lety doing a black girl voice.

eekgames

Lety's character model is being worked on now and she will be introduced in the next cycle. Leah and Lety are going to be two different characters.

Sergey

Thanks! Waiting for Linux version

MockingByrd

That's a relief thanks for the reply.

Erasmus of EekGames

We're working on it! Still having build issues but we're getting the project up and running on a separate system to see if we can get better results. Don't worry, Mac and Linux have not been forgotten!

lrzman

I came across a glitch. When patrick got slapped by Rachael I picked up the merlot, but for some reason the game thought he still had it. Therefore I couldn't give him the coffee until I got frank to lay him out which is weird because he didn't drop anything. Also, sometimes there is a floating bottle next to him as he walks. Love the update though guys! can't wait for the next.