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GnG Brawl 1.2 was scheduled to release after the $10 reward patron payments are processed on the 1st of Feb. However there may possibly be a slight delay on my end due some external factors. Thus I am aiming  to get this released by the 2nd or 3rd of Feb the very latest between 12.00pm to 12.00am London GMT time.  In the mean time here is a progress report with screen snaps to look forward to.

This month's character Unlock in Patch 1.2 is Carlie

 OCCUPATION:  Senior  boarding School student, Part-Time Librarian & car washer
FIGHTING STYLE:  KBG Arts (Karate, Ballet, Grappling)

Carlie, has some very strong poking tools, low/high mix ups, and excels in whiff punishing.  She also has a fast walk back speed making perfect for getting out of reach.

Carlie's Dragon Punch is also X-trigger boostable

 NEW SYSTEM: UA (Unique Art/attack)

The unique attack meter pretty much works the same as a V-Trigger in SFV. it enables the player to utilise specialists attacks with different advantages over the the X-Trigger attacks. Unlike the X-trigger meter, It is  built up by receiving damage or specific moves only.  So far I haven't coded any Unique Art techniques as of yet in this build.

MITSUKO'S F+3 DASH HAS BEEN UPDATED
She can now cancel into a right uppercut that launches as well as her previous mid hitting Hiryu-ken 

UI Slight Overhaul

Fixes and Patches

-forcestand guard glitch is fixed. (stand guard animation sometimes overrode the crouch making it difficult to switch seamlessly between stand and crouch guard)

-Universal frame data adjustments and tweaks. 

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