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For reasons I can't quite recall I had a really rotten time putting this page together. Maybe it was a sour mood or bad day or any number of things but I was poking away at things at a snail's pace and hating every minute of it. Creative work is sometimes like that. I mean, all work can be like that. It's kind of what makes it work.But as I will repeat ad nauseam, ad infinitum the #1 most valuable thing that I learned from completing my previous comic Dregs/Drainers (available in paperback and digital download through Cloudscape)  was that finishing the work was more important than anything else, full stop. It has to get done. More important than any metric of quality by which it can be judged, the work has to exist first.And that can mean working and finishing even when you don't really want to. Especially when you don't want to. Realizing and accepting that fact has been more instrumental to my work than any utensil or technique or resource, bar none. None. You have to do the work, no ifs ands or buts. I sometimes work without inspiration, without motivation, often without joy (though that still comes later, I'm not a masochist). Those things are bonuses, advantages, but if you wait for all those lights to turn green before you proceed you will never get anywhere because they are fickle and unreliable things. Doing the work is reliable. Fill pages.Getting back to the story, this page introduced the first of Tilly's two coworkers, obliquely referenced in absence on page 26 . We'll talk about them on the next page.

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Comments

Bill Lemmond

Maybe this page ambushed you with its simplicity. It's wonderful. And thanks for the excellent, insightful pep talk. :)

Bill Lemmond

I'm an idiot, and tired, and had an ADD/senior moment: all I could remember was the second panel, because that's the one you talked about. The first panel is full of detail.