MOS Game - Development News - December 6, 2020 (Patreon)
Content
Hello my dear friends!
This is the weekly development report for the new episode of MOS Game.
So 1. First, let me tell you that the next release of the game will contain two medium-sized episodes. I came to this decision so that in a month you would receive a stanard size update. Well, it also becomes difficult for me to prepare the game for release. After all, I test every time the game is entirely in all languages and in all editions. Already dazzling from naked boobs ;-)
So 2. As you already saw on the "progress banner" on the main page, I processed the scripts and prepared the engine to work with them. I need to make 118 images in total. 12 are already completely done. Another 10 prepared for rendering tomorrow.
So 3. And one more important thing. I started porting the game to another game engine. I will not say what game engine it is yet.
Why am I doing this? I have been receiving complaints from players for a long time that the game engine of my development, to put it mildly, is not very good: it bugs, slows down, crashes with errors. However, everything works just fine for me. But not the point. This is the first reason.
The second reason is the ability to port the game on a new game engine to different platforms in one click. I.e. on platforms such as Windows, Linux, Android, iOS, and so on. And this is really cool, isn't it!
And the third reason. This is an opportunity to make real 3D games on this game engine. I.e. the whole game will consist of beautiful animations with real light and visual effects. That's cool! But this only in future.
You might say that I have painted too nicely about what I can do with the new game engine. But you can already see how high graphic quality I can do in the game right now. And what can I do in the new engine, just wow, I think ;-)
Oh and yes, the development of new episodes hardly suffers from my parallel work on porting the game.
That's all for now.
Thank you so much for your help!
See you soon!