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Greetings!

This post is about my future plans for the next game.

List of votes:

Voting - New game - choice of genre

Voting - New game - characters

As you already know, the development of the game "MOS or The Incredible Adventure of Huge Dick" has come to an end.

But then you will see the release of this game on a new engine. The new release will also contain, in addition to working on the new game engine, fixes for images and animations, and more than 60 new images that you have not seen yet. These pictures will be available to you as a reward for completing the stages of the game.

Also, the new version of the game will add a gallery of bonus pictures and a gallery of repeated views of interesting scenes. And one more very important change, animations will now be prepared as video files, so if you previously had problems playing animations, such as lags or slow playback, now everything will work fine.

I want to give the first part of this version of the game to you in the next 2-3 weeks.

Now directly about the plan of preparation for the next game. So, the preparation plan consists of several large stages and several smaller stages.

The first step is to compose the body of the game script (game plan). It looks like a lot of small blocks connected by lines. These lines indicate the connections between the blocks, as well as the direction of the script movement along these blocks. Each small block contains a short text - a description of what will happen in this event. After all, you already understood that each block means an event that will occur at a certain time and as a result of your choice. Also, each block contains parameters at which it becomes available to the player in the game.

The second step is scripting using the prepared body from the previous step. This is the so-called upsizing of event blocks. I.e. each block of an event is expanded by writing the full text of that event. This text will already be complete, including dialogues, questions, choices, branches, and most importantly, a description of the storyboard for each line. In general, this is the longest and most difficult stage. But it’s not that I have little imagination, but that I have to type a lot, it’s very, very much lot typing :-).

The third step is to create character models. This includes creating 3D models of all the characters for the game. The main emphasis should be on the appearance - this is the face and figure, there are also several rather important parts - this is the hairstyle, makeup and the color of the nails, of course :-). The names and characters of the characters are also important, and we will choose them in the first step. Since it is important to write a script already knowing about the characters of the characters. How they will react to events and in general, because their behavior consists of the characteristics of the character of each character.

The fourth step is to create locations for the game. Locations are places in the game where certain events will take place. Simply put, these are houses, apartments, cafes, restaurants, shops and other locations that are needed according to the scenario of the game. This work consists of several stages. First, I need to create 3D models of locations, then they need to be painted and furnished with furniture and various other things, such as paintings, vases, and so on. Then I  need to setup the lighting of this location and make several preliminary renders of each of them in order to understand how this location looks in different lighting conditions and from different places.

Why creating locations is a separate step, and why this work cannot be done in parallel with other steps. It's very simple, when I write a script, I visualize in my mind what is happening about which I am writing. I.e. I literally imagine where one and the other character are, in what poses they are now, lying, standing, sitting, and so on. From this it turns out that when I write a script, I imagine some specific situation in the place where this event takes place. And when I create locations, I should already know where in this room there is a bed, a table, a door and a window from which the main light will enter the room.

I'll write you one example. When I wrote the script for the previous game, I did the location for it at the same time. As a result, in the episode where Casey comes to the MC's room to clean, and he sits at the computer and types something. Then she begins to show him her ass, then he shows her, etc. So when I was writing the script, I assumed that in this scene there would be a distance between them, somewhere 3-4 meters(10-13 foot). But I missed this moment when creating the MC room and it turned out that in this scene they were at a distance of less than a meter. You can't even imagine how difficult it was to create this scene the way I conceived it in the script. Therefore, it is very important for me to know before creating a location about the interior details in the room that I will be doing.

The fifth step is preparing a game engine project for a future game. This step includes the creation of the main menu and the game interface, all sorts of windows for displaying the game interface. Preparing icons, buttons, etc. Also I need to prepare the logic of the game in the engine. But I think that this stage will not take long, since I want to take something from the current game project.

The sixth step is to create the first episode of the new game. There isn't much to write about here. I'll just create events and scenes from the script I wrote earlier. The only thing is that when releasing the first versions of a new game, I would like to conduct polls about how you like them or not.

About voting. I want to be very active in consulting with you about some things in the game. After all, I am making a game for you; first of all, you should like my game. First, we will choose the genre of the game. Then the appearance, names and characters of the game characters, well, then it will be seen. I will be adding links to polls at the beginning of this post and on the home page.

The time it will take to complete these steps. Unfortunately, I cannot speak about the exact timeframe that I need for this job. After reading about the work that I will need to do, you understand how large and voluminous it is. Therefore, while I can guess, but I emphasize that these are very approximate dates.

So, for the first step, preparing the body of the script, I need about 1 week. The second step, writing a complete script, takes 4 to 6 weeks. The third step, character creation, will take 1 week. Creating locations is the fourth step and takes 3-5 weeks. Preparing the game engine is the fifth step - I'll be doing this in parallel with the other steps. The sixth step is the creation of the first episode, it takes 4 weeks as usual, but we will discuss this with you. In total, it takes about 3-4 months to release the first episode of a new game. But I emphasize once again that these are very approximate terms, since this time can both increase and decrease. But I will make every effort so that the terms indicated by me will only be reduced.

Regarding the publication of posts during the preparing of the new game. I will regularly post news on what I am doing. I will show you the results if they are visual. Also I think I will make special renders for you to please you while you wait for the new game. Now I plan to publish news more often than once a week.

Stay with me and help me make this game!

That's all for now. In the next few days, I will prepare several posts with polls.

See you!

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