Progress in October (Patreon)
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Greetings my friends!
Another month has ended and a new one has begun, what I did in the previous month. Most of the time I spent working on the game engine.
Completed work on the game interface - icons, buttons, backgrounds etc. for use in the game. Added support for themes of the game interface. But so far there is only one color scheme, later, as new releases I will add new themes. Maybe someone will say that design themes are not important, but trust me - they are important, every little thing in the game is very important. Well, it took me a little time to implement this feature.
I worked out a new way of renaming the game character in the course of the game. Not like in the previous game, when you could rename a game character in the menu only at the beginning of the game. Now you can do it during the first meeting with the character. There will be some personal information about that character and some animation. I think it will look interesting.
Right now I'm finalizing the mechanism of player movement through locations for sandbox mode. Made some pictures of locations for debugging the mechanism. Finished working out the structure for storing data on locations. But filling out the structure is still to come. This I will be doing this later this month, making pictures of locations and filling in the structure for them.
I still did a lot of work on the game engine, but these are minor things that you will not be interested in. But that's what game development is all about - working on lots of little things that then become the GAME.
I also worked a bit on the narrative pictures. And I also sent the text for the first version of the game to the editor for review.
This month I'm going to continue working on the game - making pictures for the movement system, pictures of the first events of the game, small things to polish the game, etc.
That's all for now!
Thanks for your support!
See you!