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Greetings my dear friends!

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Update Oct. 1. I'll add the progress here as I don't have the energy for a full post right now. I made 10 more animations in the first half of the week. The rest of the week I'm pretty sick. Usually I'm on my feet with a cold, but this time the virus was stronger than me. Literally my immune system is shutting me down. Sorry for the delay. I hope to be back to normal by Tuesday. I don't even have the energy to update my picture. Damn it.

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About the development of the next update. This past week I created and prepared 12 animations for rendering. Of the prepared 12 animations, 5 animations have already been rendered and are fully ready. The rest of the animations will be rendered next.

Animations and timing. A bit of technical information, for those who may be thinking - Why is it taking so long? Let me start by saying that creating and preparing animations is quite a laborious and time-consuming process. I, for example, spend on the creation-preparation of one animation from 90 to 200 minutes, which is more than 3 hours.

Further recall that one ready animation consists of a certain number of frames-pictures. Usually their number is from 40 and up to 270 for the longest story animation that I did. Each frame-picture for the animation must be rendered just like a regular story static picture - with the same rendering settings. That is, its rendering takes the same amount of time as rendering a regular static picture. And as a result, the 5 animations that I rendered last week consisted of approximately 800 frames-pictures. And the result is that getting a good animation is a pretty long process.

Next week I will continue to work on the animations. Until I finish preparing all the animations for rendering, I won't have time for anything else but that. Then it will be possible to do other tasks in parallel with rendering.

That's all for now!

Thanks for your support!

See you!

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Comments

Paul Morton

How long is this game so far? I keep crashing at the end of the 7th day