Xmas Lights - FILES (Legacy) (Patreon)
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This asset is Legacy
It will still works, but I recommend to you a newer one, which is free and easier to setup: https://www.patreon.com/posts/94014721
This is a free asset of Christmas lights I made specially for your VRChat worlds!
All the Christmas lights models are low-poly, uses one material and optimized for static batching.
The main feature of this Christmas lights is that you are able to customize and make your own effects with gradient maps, flow speed control, color animations... You can even animate it using a flipbook animation... or a realtime camera... Or... a video stream! Do whatever you want, you are not limited in anything!
NOTE: Use it with post processing stack bloom to achieve the best result!
If you have any problems or questions, be free to DM me on Discord: RED_SIM#1337
Dynamic Lights update by Lyuma! (v.1.3)
Now you can use a special dynamic christmas lights, developed by Lyuma.
It is a skinned mesh with a special shader, which makes your christmas lights dynamically change the length. Very useful if a regular christmas lights models are too big or not enough for your purposes.
And a special trail-based version of dynamic lights:
It is a special trail shader, which turns your trail into a 3D lights.
Special thanks to Lyuma for this awesome update!
Discord: Lyuma#0781
This free demo asset contains:
- Normal line model
- Short line model
- Christmas lights line shader
- Different materials and demo patterns
- Demo scene
And some ultra cool assets from Lyuma:
- Dynamic Lights Line Skinned Mesh shader
- Dynamic Lights Line Trail shader
- Dynamic Lights materials
- New Dynamic Lights demo scene
You can also become my patron just for $1 and get a full version with lots of other features and different beautiful Christmas light models.
Full asset contains:
- Normal lights
- HD lights
- Star-shaped lights
- Square, wide, line and short line models of lights with different types
- 3 types of shaders for different model types
- More default demo materials
- Full demo scene
More info
How to make your own gradient patterns?
This shaders just shifts a gradient pattern through the model's UV map in any direction with any speed.
For the line models, every light bulb is mapped diagonally.
So, you can control every light with different horizontal gradients independently:
For the square type models, all the bulbs are mapped into a one grid:
You can map it like this to make some kind of a rain effect:
But, basically, you can display any texture like this. Even a render texture or a video stream.
How to make your own models for this shaders?
You can model your own Christmas lights. Just place your light bulbs on a UV map one after another (diagonally, or grid-shaped).
IMPORTANT: You also MUST make all the wires vertex colors black and light bulbs vertex colors white.
Other stuff
Shader features:
Flipbook fire animation example: