FlexiCurve - Procedural Fairy Lights for Unity and more! (Patreon)
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This is my new free Unity asset for procedural generating curve-based meshes, such as fairy lights, garlands, wires and more! This asset is perfect to decorate your VRChat worlds without going to Blender or any other 3rd party software.
Main features
Creating fairy lights
Creating wires or pipes
Creating garlands
Creating other curve-based meshes
Free editing and placing curve points
Scattering any mesh all over the wire and using it as light-bulbs
Custom materials, custom light animations
Wire shape customizing
Baking lights with auto-generated lightmap UVs
More features coming soon...
Video showcase of this asset: FlexiCurve Video Demo
Download FlexiCurve asset
This is a free asset and you can find downloadable .unitypackage files at the bottom of this page.
Or you can get it here: FlexiCurve GitHub
Or even add it to your VRChat Creator Companion as a package
But first, I'll mention that I'll be very happy if you decide to support me with a patreon subscription! There's a bunch of other cool assets you will get for that, including extra FlexiCurve presets.
Presets included in free version:
Different types of fairy lights
Flags
Sphere lamps
Suzanne the monkey (bonus)
For the Tier IV subscription you'll also get:
Floating cubes
Cute paws
Stars
Lunas
More different lamp types
Christmas socks
Christmas candies
More decorations in near future!
>>> Download Tier IV patron assets here <<<
I'll make more Christmas and New-Year themed presets for my patrons in a few days, so stay tuned!
Thank you in advance!
How to use this asset: Watch on YouTube
This is not a skinned mesh made of bones or blend shapes, this is a static mesh, which can be batched, lightmapped and can only be changed in editor.
You can use included presets or even create your own to fast switch between different types of fairy lights.
You can fast add new points to curves by LMB clicking at the middle gizmo with the Ctrl button held, or fast remove points by clicking on existing ones with Ctrl button held too.
You can fast snap new points to world geometry by LMB clicking with the Ctrl button held.
There are lots of ways to customize your procedural curve mesh, including direction randomizations, scales, offsets, decimation and more.