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This is my new free Unity asset for procedural generating curve-based meshes, such as fairy lights, garlands, wires and more! This asset is perfect to decorate your VRChat worlds without going to Blender or any other 3rd party software.

Main features

Creating fairy lights

Creating wires or pipes

Creating garlands

Creating other curve-based meshes

Free editing and placing curve points

Scattering any mesh all over the wire and using it as light-bulbs

Custom materials, custom light animations

Wire shape customizing

Baking lights with auto-generated lightmap UVs

More features coming soon...

Video showcase of this asset: FlexiCurve Video Demo

Download FlexiCurve asset

This is a free asset and you can find downloadable .unitypackage files at the bottom of this page.

Or you can get it here: FlexiCurve GitHub

Or even add it to your VRChat Creator Companion as a package

But first, I'll mention that I'll be very happy if you decide to support me with a patreon subscription! There's a bunch of other cool assets you will get for that, including extra FlexiCurve presets.

Presets included in free version:

Different types of fairy lights

Flags

Sphere lamps

Suzanne the monkey (bonus)

For the Tier IV subscription you'll also get:

Floating cubes

Cute paws

Stars

Lunas

More different lamp types

Christmas socks

Christmas candies

More decorations in near future!

>>> Download Tier IV patron assets here <<<

I'll make more Christmas and New-Year themed presets for my patrons in a few days, so stay tuned!

Thank you in advance!

How to use this asset: Watch on YouTube

This is not a skinned mesh made of bones or blend shapes, this is a static mesh, which can be batched, lightmapped and can only be changed in editor.

You can use included presets or even create your own to fast switch between different types of fairy lights.

You can fast add new points to curves by LMB clicking at the middle gizmo with the Ctrl button held, or fast remove points by clicking on existing ones with Ctrl button held too.

You can fast snap new points to world geometry by LMB clicking with the Ctrl button held.

There are lots of ways to customize your procedural curve mesh, including direction randomizations, scales, offsets, decimation and more.

Finally, Download:

Files

Comments

DaKcBomb

Can these lights use Audio Link?