July & August News Summary (Patreon)
Content
Hi everybody, As promised, a dual news summary from the last two months!- And for the uninitiated, in these public summaries the team is talking about everything we have accomplished, added, edited or polished for the project overall. Besides that we also mention our expectations and what we hope to develop/work on for the next month.Artwork/Animations- Yamkha created the monsterbook which had its first showcase in version 0.1, we actually chose to make a full bust for it, with different tongue variants and mount variants so we can use it in dialogue sequences and for possible future content.- Then he created the Luna x Monsterbook scene where we see Luna having a very close encounter with the book and really putting its tongue to the test!- This scene made great sense to animate, so that was precisely what Yamkha did to spice up the scene. (Yes the small pre-scene before that where it grabs Luna is AI, the rest is not)- The Entrance Hall to the castle was also created and is already implemented in the internal build, it looks damn good! I will release previews soon.- Noirs.H have delivered his first page for collectible content, and we are trying to figure out specifics where it might fit, and how/when. I might show this off later when we are further ahead on the full content. Noirs.H took a little vacation so no further artwork from him these past weeks!- Sadtowel have delivered a handful of UI elements which we have polished and expanded upon with AI assistance. Everything is already implemented into the game and looks damn crisp and feels very smooth. These UI elements we will continue to develop on and add more where needed.Sadtowel also delivered his 2nd page of a comic collectible where we will see Luna out in the woods having a little stroll looking for her lost underwear.... more on that later ;DDevelopment / Coding- Mike always hard at work and have implemented the UI elements, and all the above mentioned artwork into the game. - Since we also received a lot of constructive feedback, we/he is trying to overhaul a lot of different stuff in 0.1 to match both peoples feedback but also the teams very high expectations of quality and story. - Other elements from feedback have already made it into the game like load/save and Arrows now have names for locations.- Relationship for the Main characters is greatly being changed and improved so we get to see way more "sweet love" between the couples and not just hate and despise which was never the plan.- Some scenes are getting extension, so they are longer on the lewd parts, and others are getting fully revamped.- Gallery is already fully added, only need testing and polish.Game sounds- Dobbys voice have been lowered, Beside that, no more news here(for now).Game testing- Tons of testing here in the last 2 months, both internally and from friend developers.Which also gave us our first feedback pointers, which was very close to patreon/players feedback.Release Windows- First release was on August the 7th 2026. We distributed it out via our tier system with very short wait time which don't match the normal release cycle. This was very much on purpose, since we wanted it out there as fast as possible to gather feedback and input.Expect something like this going forward for release dates for game updates like version 0.2:25$ Tier - Game access on day 110$ Tier - Game access on day 35$ Tier - Game access on day 5Free-Tier - Game access on day 7Public release on day 10Version 0.1(polished edition) - Current version is called Cheating Witches Pre-Release 0.1 and the next version is just Cheating Witches 0.1, but I do refer to this as the polished version/edition for the sake of clarity, since we are literally polishing all aspects of it.- Right now we are working hard to try to improve every aspects of the pre-release version.This was always planned since we have a bit to much AI in it which we want to remove. That said we will always have some form of AI in our game, but we are way more interested in real 2D artwork. Besides the AI removal we are also doing tons of other improvements.Controversies and DRM- Our whole structure for our game, our news and previews are: This game is FREE and will always be free, this also include our news, previews and sometimes voting. This game is not only for patreons but for everybody to enjoy. We do obviously love patreons who wanna support our game long-term and also those who are there short-term, like for a new release.- SO... yes, we have DRM(encryption) on our game, for the first 10 days until it goes public and then its NON-Encrypted and FREE. So if you don't like DRM(I can relate) wait for the game to go public 10 days later, not that long honestly? Roadmap- To make things more clear regarding current status for our development, we have made a roadmap which we tend to update as we see fit to showcase how far we are for the next release. These numbers, take them with a grain of salt as they are estimated percentages.
Planned for September- Yamkha, artwork for Ginny, already commissioned.- Fix for Dobby girth increase for his manhood! And next artwork(daphne?) if time allows it.- Noirs.H, continuation of comic artwork when he is back from vacation.- Sadtowel, possible UI elements or continuation of collectable artwork.- Main title to the starting menu artwork, either sadtowel or Noirs.H.- Mike, improvements to all scenes, relationship, UI and more!- Zellemate, testing and quality control, looking into voice moans(again).And whatever else we have time for!Think that's all!Zellemate out.