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Some of you may remember how in Grrl Power 1, there were animations for certain scenes.  When I started working on GP2, I decided to get rid of the animations even though I would have preferred to keep them in, only because I couldn't figure out a way to make them work without requiring a substantial amount of extra effort.  However, now I may have found a possible solution to that issue with a relatively streamlined implementation that will significantly cut down on the work involved.  There is still a considerable amount of testing to be done, and initial implementation will be pretty limited, but if this works out it should be a pretty fun addition to the game.

Look for animdemo0.webm in the freebies folder on the MEGA if you want to see a demo of the new animation system.

Comments

Kevin Crockett

I really enjoyed Grrl Power 1. It's too bad it didn't work out.