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This month I was able to put some time into learning VNGE and experimenting with some of the possibilities.  I've uploaded an updated VNGE combat demo which reflects some of the work I'm doing to learn scene flow and branching.  Going forward, I plan to experiment with streamlining and figuring out the more complicated stuff like synchronization and animation.  Synchronization is particularly tricky because it's not very precise but I might be able to come up with a more effective auto-synchronization method.

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