Structural Comparison of Hair Meshes (ursidxe) (Patreon)
Content
Hey everyone,
I want to give some context before sharing the comparisons below. I didn’t plan to address this publicly, but since the situation was already made public by the other party, I think it’s fair to explain my side and prevent the spread of misinformation. I had concerns regarding similarities between their content and my own and this post is dedicated to that.
I’ve seen claims saying that my concerns were based purely on visual similarity and the idea that we were simply using the same reference images. There were also suggestions that this was somehow about influence or status rather than the work itself, which isn’t the case.
I’ve been creating content for over 15 years, and I wouldn’t move forward with something like this without good reason. What raised concern for me were technical similarities that go beyond surface appearance, which is why I decided to look into this more closely.
After gathering comparisons, the matter was reported to TSR. They reviewed the evidence and also carried out their own independent investigation, during which they found additional supporting information beyond what I submitted. Their decision was based on that independent review. The same material, along with a DMCA, was also submitted to Second Life and Patreon for review.
I also want to briefly mention a video they shared showing their hair creation process, where they demonstrate tracing over reference images. Tracing references on its own isn’t an issue, but it does show that tracing is part of their workflow. In the context of the similarities shown below, this felt worth mentioning as additional context to keep in mind.
The images below are meant to clearly show the similarities I’m talking about, so everyone can see for themselves what led to this. Based on the comparisons shown, the level and consistency of these similarities would be very unlikely to occur independently between two separate artists. Important note I made sure I used examples from the meshes that I made without using a reference.